//////////////////////////////////////////////////////////////// /// /// /// Ultima VI: The False Prophet /// /// /// /// Hints by the Bushido /// /// /// //////////////////////////////////////////////////////////////// EquipmentYou have nothing but your ankh and the moonstone when you arrive in Britiannia. So where do you get equipment? 1) Your roomYou room is to the south of Lord British's, which is in the west wing. You'll find some armor, a sword, provisions, and a spell book and other things. TAKE IT ALL. Lord British told you could have anything in the castle...take him up on that. 2) Nystul's RoomIf you question the jester, he'll tell you he has a clue for you, and that you should search the chest in Nystul's room. Nystul's room is to the south of yours. Search the chest and you'll find a wand and some other things. Take them. 3) The Potion FactorySouth of Nystul's room you'll find a room with a ladder, slightly east of that you'll see a bunch of potions. Get the potions. They do the following:
4) The SewersIf you go down the ladder in Nystul's room, you find the sewers. If you look around the sewers, to the northwest, you'll find another ladder going down into a dungeon. Down there you'll find all sorts of nasties to fight and lots of treasure too. This is a great place to find equipment and gold and experience. Don't overlook this simple way to make money: When you kill trolls and headlesses, make sure you take any of the following items: Swords, leather armor, plate mail, bows, and spears. You can sell them to the armorer in Britiannia (spears are worth 10 g.p. each). 5) OtherOnce, you've explored the above, you'll be ready to tackle the outside world. Good luck in your travels and remember to always ask a person's name and job! SpellsSo, you've noticed that your spellbook is far from complete. Just look at all those neat spells in the manual that aren't in your book. How do you get them? Easy, you buy them! Where? 1) Cove Cove is the east of the Shrine of Compassion (which is east of Britiannia). In the northeastern corner of Cove, you'll find a mage who will sell SPELLS, REAGENTS, and BOOKS if you ask him about them. 2) Xaio Xaio lives on the Isle of the Avatar, just follow the east path from the Library. She will sell SPELLS and REAGENTS if you ask her about them. Also, behind the magically locked door in her bedroom, you'll find the entrance to the catacombs. 3) Nicodemus Nicodemus lives east of Yew. Follow the path east until you find a skiff. Take the skiff south until the lake branches off into two sections. Follow the eastern branch and you'll see a building. Exit the skiff and walk around to the front door. It's magically locked. If you haven't bought a magic unlock spell you'll have to do as follows: stand by the window and hit space bar (Pass) until you see him come out of his room (only two times the whole day). As soon as you see him, TALK to him. He'll sell you SPELLS (including magic unlock), REAGENTS, and STAFVES if you ask him. Note: The stafves are worth the price if you can cast the Enchant spell, otherwise hold off on it. You can store up to ten spells in the staff at a time, and invoke the spells at any time by USING the staff. I have two stafves, one with ten GREAT HEAL's (that way, I don't have to use valuable spell points during combat and dungeoneering) and another staff with EXPLOSION (a nice offensive spell). And anyone can USE the staff once you've charged it. So you could conceivably have four or five people using stafves that invoked EXPLOSION or KILL spells. 4) Skara Brae In case you haven't noticed, the previous mages sell only defensive and utility spells -- no offensive spells. You can only poison so many people before it gets old. Well, no need. Go to Skara Brae, find the docks to the northwest. Take the skiff north to the larger island where you'll see a bunch of bats. Kill the bats and go inside the house. TALK to the mage. Despite his riddles, he'll sell you SPELLS, REAGENTS and BOOKS if you ask him. Incidentally, he is the ONLY source of offensive spells that I have found...except one. Note: Except for Xaio, Skara Brae is the only source of mandrake in Britiannia. He also has black pearls. 5) Wisps Every now and then, especially around nicodemus, you'll see the wisps. TALK to them. Ask them about their SECRET. They'll give you a very potent spell...which I haven't found a use for...yet. It's the only offensive spell you can get without going to Skara Brae. Magical Weapons and ArmorThese monsters are tougher than they were in the last game...or is it just your imagination compounded with paranoia, leading into delusions of grander? Anyway, you'll want heavier firepower and better armor eventually. Where can you get it? 1) Britiannia The armorer in Britiannia has no magical armor of any kind. He's great for unloading used equipment, though at half the price. The fletcher can sell you a magic bow which does 20 points of damage (for a whooping 300 gold!). Now give those magic bows to two or three members of your party, put them on berserk mode, and watch them decimate the enemy. That's it for Britiannia. Nothing else worth mentioning as far as armor and weapons go. 2) Trinsic Brandon, the armorer, is the only person I know who SELLS magic armor and magic helms. You can FIND it in other places but you can only BUY it from him. It'll cost you though. Make sure you bring lots of cash because he doesn't accept any major credit cards. Brandon is also one of the only armorers who will BUY two- handed hammers...so make a note for later reference. 3) Yew The armorer in Yew is the only place I know to BUY swamp boots, a form of foot armor that will prevent you from being poisoned when you walk across swamp terrain. They by no means confer immunity to poison from creatures though. The Yewish armorer will also BUY throwing axes from you should you need to unload some. NOTE: Also in Yew, you'll find the druidess Janna's house, if you search her chest of drawers, you'll find a STORM CLOAK. Take it! Don't worry, she's a friend of yours and it's not stealing. You have to take off your armor to wear it but it's worth it when you need it. When being worn it acts like a NEGATE MAGIC spell, preventing any magical spells from being cast...this includes many spell-like abilities of monsters! This will all but cripple a daemon, a winged-gargoyle, dragons, etc. Without their spells...they're sitting ducks (if you have good armor). And one curiosity to bring to your attention, NEGATE MAGIC (and the cloak) in no way inhibit the USE of wands, rings, or stafves...think about it! 4) Serpent's Cove This is the only armorer who sells magic shields. I rarely use them, preferring to fight with the larger two-handed weapons. However, should you need one, this is the place to come. 5) Monsters If all else fails, there's always the old saying: To the victor, goes the spoils. Go kick some butt and search all the bodies afterwards! You'll find everything from leather helms to halberds. Trolls and headlesses usually carry spears and throwing axes, cyclops carry two-handed hammers, winged gargoyles can carry just about anything but usually carry two- handed swords or bows. They also carry money and rations which you can never have too much of. 6) Dungeons Search everything and everywhere in dungeons...you can find everything from spell reagents to magical armor. You'll have to find the dungeons on your own though...well, okay, I'll tell you a few. There's a dragon's lair (loots of booty) to the northwest of Trinsic, in the mountains. There's a cave in the mountains to the west of Jhelom...talk to the sailor with the hook for a hand. In the Dry Land, the big desert to the east of Britiannia, there are ant holes which lead down and down and down...all the way to a treasure room where you'll find a bunch of dead bodies. That's all I'll tell you now. Can't take all the fun out of finding the dungeons. Just look around mountains and see if you can find caves. PeopleThose gargoyles aren't getting any easier to kill for the four of you, so what do you do when you need more than the four of you can give? Why, you ask people to join you. 1) Yew The druidess Janna will gladly join your party and give you a hand. You'll have to give her some REAL equipment but she's a pretty good fighter overall. Give her a magic bow and put her on berserk mode, then she'll really make a difference. 2) Buccaneer's Den Located off Britiannia Bay, Buccaneer's Cove holds two perspective adventurers. If you're really desperate ask both Leonna and the other girl otherwise only ask one of them. They both have moderate equipment but you'll still want to get them something better eventually. Don't worry when you ask them to LEAVE, they'll give you all your equipment back. 3) Minoc Julia, the redhead, can be found in Minoc. She'll gladly join your party. She's a pretty good fighter. Still, you'll have to give her some half-decent weapons. She's also important to your quest, so keep her alive. 4) Segallion Segallion is a stranger to this world. If you talk to him, he'll tell you his story. I believe he can be found in New Magincia, in a tavern there. He carries his own weapons and armor and has a strength of 28, so he's a good choice as an adventuring companion. 5) Sherry Sherry is the mouse wandering around Lord British's castle, she is unique in that she talks. But first, you need to give her some cheese. She has basically only one function in the game. Don't ask her to join until you find out what that is. OtherLet's see, other hints that I can give you. Ah, don't take any wooden nickels. Seriously, try to give your party the best armor you can give them. Use the moonstone to zoom around from place to place, it's the fastest mode of transportation. If you're inn a really tough dungeon, turn everyone invisible and just walk through, get the treasure, and get out...I did that in the dragon's lair. Got tons of treasure and killed all sorts of dragons and drakes...and they never saw me coming. |