After starting ULTIMA I, press any key to view the ULTIMA I MAIN
MENU.
When traveling in the countryside, the arrow keys correspond to
the directions of a compass:
When moving in towers and dungeons, the arrow keys correspond
to:
As you travel the lands of Sosaria, you will run into many situations
that force you to ready your weapons, armor or magic spells.
On an IBM keyboard, you can attack in two ways:
[A]ttack Attempt to harm your opponent with
the weapon you currently hold. Unless fighting in a dungeon, you
must indicate an attack direction.
[B]oard Mount a horse or board a raft, frigate, or other
form of transportation. You must be standing on the object before
boarding.
[C]ast Cast a spell. You must first commit the intended
spell to memory, using the Ready command.
[D]rop Dispose of unwanted items while in a town or castle.
Dropped items cannot be retrieved.
[E]nter Enter a town, castle, dungeon, or other landmark.
You must be standing on the entrance before entering.
[F]ire Discharge a weapon at a foe from a ship or other
armed vehicle.
[G]et Pick up adjacent items.
[H]yper Jump Enables you to travel to other stellar sectors
at a speed faster than light. Available only in certain vehicles.
[I]nform & Search Reveals the names of places and things
that may be entered. Also permits detection of secret doors and
passages in dungeons and may grant a view of your surroundings
in future transport crafts.
[K]limb Climb up or down ladders in dungeons. This command
can lead to doom as easily as to fortune.
[N]oise Toggles sound on and off.
[O]pen Reveals the contents of a coffin in a dungeon.
[Q]uit (and save to disk): Use this command to stop playing
(from the outside world only) and save your progress to disk.
You can resume the game from this point.
[R]eady Equip yourself with a specific weapon, wear a selected
suit of armor, or learn a magic spell. Must be performed prior
to using an item.
[S]teal Used to take items from the unwatched counters
of shops and the dark caches in castles. Beware, for the guards
frown on this behavior.
[T]ransact Conduct business with merchants or kings.
[U]nlock Open cells in castles or chests in dungeons. Danger
may follow.
[V]iew Change Switches the view in future transport crafts
between front and top perspectives.
[X]-it Leave behind or dismount your current transport
and travel on foot.
[Z]tats Displays your vital statistics, possessions, and
spells. Also used to temporarily stop the passage of time in the
game.
[Spacebar] Pass Time passed and food is consumed.
Protection from danger in the dungeons, towers, and countryside
is largely dependent on your selection of weapons and armor. These
items can be purchased in the town shops throughout Sosaria. The
craftsworkers of the realm are known for their expertise, and
you should endeavor to acquire the finest examples of their work.
Weapons
a Hands i Amulet
Armor
a Skin d Plate Mail
Encore CD-ROM Manual
CREATING A CHARACTER
Strength Determines the severity of your blows during battle.
Agility Determines the probability of successfully striking
a foe and the probability of avoiding attacks. Also affects your
ability as a thief.
Stamina Determines your ability to survive wounds in battle
and your ability to stay on your feet at the tavern.
Charisma Affects the selling price of your possessions
in shops.
Wisdom Determines the reliability of spellcasting and the
purchase price of spells in magic shops.
Intelligence Affects the potency of offensive spells and
the purchase price of goods in shops.
HUMAN +5 Intelligence
ELF +5 Agility
DWARF +5 Strength
HOBBIT +5 Strength points; +10 Wisdom
FIGHTER +10 Strength; +10 Agility
CLERIC +10 Wisdom
WIZARD +10 Intelligence
THIEF +10 Agility
STARTING PLAY
A Create a Character
B Continue with a Saved Game
MOVEMENT
MAKING SELECTIONS
SPECIAL INSTRUCTIONS-ATTACK
KEYBOARD COMMANDS
WEAPONS & ARMOR
b Dagger j Wand
c Mace k Staff
d Axe 1 Triangle
e Rope & Spikes m Pistol
f Sword n Lightsword
g Greatsword o Phaser
h Bow & Arrow p Blaster
b Leather e Vacuum Suit
c Chain Mail f Reflect Suit