There's a building here with a ghoul inside. Open the door and enter. You will fall through the floor to the second level, the Necromancers Test area. 400x229x256, Compuserve GIF format.
To reach the Necromancers' Crypt, head east out of central Tenebrae and continue east out of east Tenebrae. Head north along the road until you pass under the wall and into the graveyard. Follow the dirt path north and east to the Necromancer's Crypt.
Later in the game when you are asked to Inter Lothian, you will find her at the indicated spot.
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A map of the eastern portion of Tenebrae. 500x353x256, Compuserve GIF format.
Once you have the five blackrock items: The Obelisk Tip, the Heart of Earth, the Breath of Wind, the Tear of Seas, and the Tounge of Flame, you'll be ready to finish the game. Make sure that both Hydros and Pyros have been released. Then, go talk to Mythran about re-forming the Obelisk. He'll teach you the Ethereal Travel spell. Cast it, and you'll be in the Ethereal Void.
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To get the hood, follow the dirt path back through the archway and then head east, perpendicular to the road. You will have to go south 5 or ten steps too. You will find a pit with changelings in it (shown above). At the center is an island of sorts with executioner's hood on it.
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In order to retreive the daggar for Vividos, you need to get into the closet in Mordea's bedroom. For that you need a key, and Aramina has it. If you talk to her (she's in the Tenebrae throne room) she'll tell you to see her at her house in eastern Tenebrae at bloodwatch.
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Go to the grave and cast open ground. You'll find the Hearth of the Earth, which is used to bind Lithos.
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Once you have become the Scion, Vividos tells you to visit the birthplace of Moriens as your pilgrimage. This has been widely rumored to be a dead lead, but Moriens' birthplace does in fact exist.
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The digitized cloth map of Pagan. 386x381x59, Compuserve GIF format.
Go to where you fell through the floor to get to the Necromancers' Test. Head generally south until you find the scene pictured above. Note the glowing red slot in the little niche. Put the skull of quakes there. The floor will reconfigure itself, allowing you access to the catacombs teleport pad below.
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Enter from the Crypt Caves and head south to the southwest tip of the big rock projection into the lava. A sorcerer will appear on the big rock island. He'll tell you to cross to where he is. Use the airwalk spell, and jump accross. Circle around the south of the island avoiding the lava and then follow the river north. Cross the river near the waterfalls (not shown), and then return south and west into the exit to Daemon's Crag.
To get through this part of the game, you must have done two things. First, you must have gotten your airwalk spell on Argentrock Isle. Without it, you can't reach the island in the middle of the lava. Second, you must have released Hydros at Carthax Lake. If you havn't done so, the river won't be flowing through here and the strip of lava in its place is too far to jump accross, even with air walk.
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To get the sticks, Teleport to Central Tenebrae and head west into west Tenebrae. You will find the sticks under a tree in the northwest area. (15150,3050,56,39) There will be a ghost and a burnt out building nearby. Get the sticks.
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Stone Cove exists past the caverns that lead out of the far side of the Catacombs. From the entrance to Stone Cove you can go back into the caverns, south to find the Deceiver Axe, or through either of the doors.
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Once you take your leap of faith on Argentrock Isle, you'll have to work your way up to Stratos as pictured above. If you cast reveal while standing before her, you'll be able to see the Breath of Wind and take it using aeriel servent. However, do not do so until you are ready to enter the ethereal void: Once you take the Breath of Wind, Air spells other than the long-jump one stop working.
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After you become the Necromancer's Aprentice, a guard will stop you and inform you that Bentic (The scholar) rests with the Lurker, and Devon (The fellow who rescued you from the water) has been thrown in jail. If you ask why, the guard will suggest that you ask Devon for yourself.
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East and then south of Tenebrae, there's a small shack with a gem in the center. Go near the gem and you fall through the floor. Work your way through the dungeon to get the slayer.
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Map of the western portion of Tenebrae. 500x273x256, Compuserve GIF format.
Unlock the big doors and enter the temple. Get the key from under the skeleton. Go back and get the Zealan ceremonial shield near the grave you fell through. You can unlock all the doors now using the key you found. Return to the temple and place the shield on the platform. The Zealan deities will instruct you to recover an artifact from Khumash Ghor. Open the door to Khumash Ghor's tomb with Mythran's scroll.
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The Ultima VIII page in the Ultima WWW archive.