Tagged: World of Warcraft

How Mana Became a Game Mechanic

How Mana Became a Game Mechanic

The History of Mana: How an Austronesian Concept Became a Video Game Mechanic: An in-depth look at the origins of the word ‘mana’, which hails from the root language of many Polynesian cultures and...

Shroud of the Avatar: Player-Made Weapons Will Retain Their History, Become Artifacts. Also, Conversation System Details! (Updated!)

In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)

BioWare Mondays

The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.

Ultima 8 and Diablo

Blogger Malstrom compares Ultima 8 with Diablo, noting a more-than-merely-passing similarity between the two games.

Richard Garriott: Blizzard Must Contend With the "Zyngas of the World"

Richard Garriott: Blizzard Must Contend With the "Zyngas of the World"

Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.

How Many People Are Still Playing Ultima Online?

How Many People Are Still Playing Ultima Online?

UOJournal looks at the question of how many players are still active in Ultima Online, and comes away with some figures that I think, at least, are surprising.