Richard Garriott chatted with 80 level about Shroud of the Avatar’s development, and gave a rough release target for the game.
Spam Spam Spam Humbug gets group! WtF Dragon is joined by Boolean Dragon, Linguistic Dragon, and others to discuss Obsidian Entertainment’s new RPG, Pillars of Eternity.
OtherSide Entertainment have posted a job opening for an Art Lead to the Gamasutra job boards.
The Underworld Ascendant team have been exploring the features of Unity 5 lately.
Proving once again that reducing something to raw numbers isn’t necessarily the best way to appreciate its beauty: Kotaku commits journalism with a grand article about the Homeworld Remastered soundtrack. Also: useful Windows applications, encryption software, and sundry other gaming news.
Crowfall now has 13,000 backers on Kickstarter; to celebrate, ArtCraft Entertainment have announced VR support as a stretch goal.
Shroud of the Avatar’s fifteenth monthly release began today. Starr Long has posted the change notes and features list, as per usual.
The latest screenshot from For the King shows off its combat system.
Team Return have relaunched the Ultima Return website, and have released some new soundtrack pieces to celebrate.
Goldenflame Dragon has added that most hateful of monsters, gremlins, to The Dark Unknown.
In an interview with PCGamesN, Paul Neurath confirmed that OtherSide Entertainment will be using the Unity engine to craft Underworld Ascendant.
It is now possible to use Nuvie to export maps from Ultima 6 (and, I assume, Martian Dreams and Savage Empire) to the Tiled Map Editor’s TMX format.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.