What even makes dialogue interesting in RPGs? What works, and what doesn’t?
Tagged: Ultima Online
The Battle Bards, a podcast about MMORPG soundscapes, take a look at Ultima Online, Ultima Forever, and Ultima X: Odyssey in their 84th episode.
Mage Duels is back in development, and is bringing new team members on board.
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
The latest Ultima Online newsletter notes that the game has been running for nineteen years as of this month.
Broadsword Online Games will be re-activating Ultima Online’s housing system next Tuesday.
Broadsword Online Games have shut off Ultima Online’s Housing Warehouse due to an issue with the Origin Store.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
JD Harding completed his remix of the Ultima 7 soundtrack, as well as a few Ultima Online tunes, back in September of 2015.
The latest Ultima Online newsletter discusses Publish 94 and looks ahead to Publish 95.
Publish 94 for Ultima Online has been released to all shards.
Publish 94 for Ultima Online has been released to production shards. A mandatory update for the game client has also been released.
The July Ultima Online newsletter has been released.
Remixes of songs from the Ultima 7 (both parts) and Ultima Online soundtracks.