The Ultima Online 2 Technical Design Document
Scans of a lengthy technical design document produced for what was probably the last attempt at creating Ultima Online 2.
Scans of a lengthy technical design document produced for what was probably the last attempt at creating Ultima Online 2.
A style guide produced for the production team of UO Next, a cancelled attempt to re-tool, clean up, and streamline Ultima Online.
Pix has posted a few photos of what is purportedly a t-shirt made for the Ultima Online 2 development team.
Scans of the first few pages of the Ultima articles in this month’s edition of Chip PowerPlay, the German gaming magazine that is re-launching with this issue.
Jeff Skalski mentioned Ultima Online 2 a couple of times in his recent producer’s letter. Was this meant as an attempt to gauge interest?
Ultima Online (UO) is a massively multiplayer online role-playing game developed by Origin Systems, which launched on September 24, 1997. It can’t claim to be the first graphical MMO, it can rightly claim to be one of the defining titles of the genre, and continues to run to this day.
In an interview with Eurogamer, Richard Garriott explains more of his plan for his “Ultimate RPG”, including his intent to produce a spiritual — if not an actual — successor to Ultima Online.