In which we look at the news related to Ultima Online and Mythic Entertainment’s Ultima Forver that came out in the last year.
Tagged: Ultima Forever
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
The people at Mythic — and Paul Barnett especially — loved the communities of the IPs they tried to do new things with, and reached out to them in ways few other developers have.
The Vice vs. Virtue banners that have been created for Ultima Online feature artwork previously used in Ultima Forever.
The Ultima Forever forums have been put into maintenance mode, permanently.
Here’s another one from the Ultima Forever game data, a crop of a beach area that served as the entry point to a couple of pirate-themed dungeons.
Art for a pirate ship level from Ultima Forever.
So passes the Quest for the Avatar.
A zoomable map of Britannia as it appears in Ultima Forever.
Vesper was meant to be included in Ultima Forever, but was never accessible in the release version of the game.
Images from a dungeon that only existed in the earliest iterations of Ultima Forever.
Four areas from the Great Stygian Abyss, as it would have appeared in Ultima Forever.