Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Tagged: Ultima Forever
The people at Mythic — and Paul Barnett especially — loved the communities of the IPs they tried to do new things with, and reached out to them in ways few other developers have.
The Vice vs. Virtue banners that have been created for Ultima Online feature artwork previously used in Ultima Forever.
The Ultima Forever forums have been put into maintenance mode, permanently.
Here’s another one from the Ultima Forever game data, a crop of a beach area that served as the entry point to a couple of pirate-themed dungeons.
Art for a pirate ship level from Ultima Forever.
So passes the Quest for the Avatar.
A zoomable map of Britannia as it appears in Ultima Forever.
Vesper was meant to be included in Ultima Forever, but was never accessible in the release version of the game.
Images from a dungeon that only existed in the earliest iterations of Ultima Forever.
Four areas from the Great Stygian Abyss, as it would have appeared in Ultima Forever.
Give Mythic’s Ultima Forever one last, long play session today, if you are able.
Wallpaper for the week. This is another piece of art I pulled out of the Ultima Forever game data, and if I am not mistaken it was meant to be part of the Great...
Mythic’s Ultima Forever will be going offline by the end of the week. What say we all — or as many of us who can — give the game one last, long play session before the end?