Let’s talk about game music – the great, and the forgettable.
Tagged: Ultima 9
Matt Barton continues his interview with David “Dr. Cat” Shapiro, and we learn how much Ultima 9 cost to make.
Denis Loubet teases us with a piece of concept art for an isometric, tile-based Ultima…possibly the earliest version of Ultima 9.
We take a look at PC Gamer’s Ultimate RPG Handbook, and comment on its presentation of the history and influence of the *Ultima* series.
Iceblade has added a Journal section to the Forgotten World website, the start of an online equivalent to Ultima 9’s manual.
The Titans of Ether have released a trove of 3D models, music, story, and other assets for the now-cancelled Ultima IX: Redemption.
Iceblade has posted a few updates to the Forgotten World website explaining the status of the project, and what we can expect to see from it in 2017.
Slegnor has uploaded the first video from his playthrough of Ultima 4 to his YouTube channel.
Corv has released a piece of concept art for Corven, and has some news for those for whom German is a first (or preferred) language.
The Corven team welcomes two new members, and Corv offers an Unreal Engine recreation of a well-known Ultima 9 development screenshot.
In which a few community questions about Corven’s trailer, game world, and development are answered.
Corv will be releasing the assets and landscape file for Ultima IX: Redemption.
Titans of Ether: Ultima IX: Redemption Cancelled; Corven – Path of Redemption Being Built with Unreal Engine
The TItans of Ether have cancelled Ultima IX: Redemption, and have announced the Unreal Engine 4-powered Corven – Path of Redemption in its place.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?