A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
Tagged: Ultima 9
We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
This episode was nearly given the title “Chekov’s Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.
What can we come to know about Honor, as a virtue, by looking at its negation?
Let’s talk about game music – the great, and the forgettable.
Matt Barton continues his interview with David “Dr. Cat” Shapiro, and we learn how much Ultima 9 cost to make.
Denis Loubet teases us with a piece of concept art for an isometric, tile-based Ultima…possibly the earliest version of Ultima 9.
We take a look at PC Gamer’s Ultimate RPG Handbook, and comment on its presentation of the history and influence of the *Ultima* series.
Iceblade has added a Journal section to the Forgotten World website, the start of an online equivalent to Ultima 9’s manual.
The Titans of Ether have released a trove of 3D models, music, story, and other assets for the now-cancelled Ultima IX: Redemption.
Iceblade has posted a few updates to the Forgotten World website explaining the status of the project, and what we can expect to see from it in 2017.
Slegnor has uploaded the first video from his playthrough of Ultima 4 to his YouTube channel.