Sir John continues to make progress in his efforts to translate Ultima 7: The Black Gate into German.
Tagged: Ultima 7
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Sir John has released a draft version of his German translation of the Ultima 7: The Black Gate menu screen.
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
A remake of Ultima 7, as a first-person RPG, using the Unity engine.
This episode was nearly given the title “Chekov’s Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.
Ultima, even a quarter century on, continues to inspire game developers!
A small trove of plot documents for the cancelled Arthurian Legends, which give more insight into some of the quests and locations planned for inclusion in that game.
As one might expect, the Ultima Dragons are celebrating the anniversary of Ultima 7: The Black Gate in a variety of ways.
Great Siberian Dragon is blogging her way through Ultima 7.
Instructions on how to build and use MAKEFACE, Origin Systems’ utility for building NPC portrait data files for Ultima 7.
Ultima 7: The Black Gate, was released 25 years ago, on April 16th of 1992.
What can we come to know about Honor, as a virtue, by looking at its negation?