Tagged: Ultima 7
In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
Richard Cobbett, writing at PC Gamer, argues that while RPGs may never top Ultima 7, Larian Studios’ latest game isn’t far off from doing so.
The Ultima 6 Remake team have posted a short update to the project’s Facebook page, letting us know that they’re still working on things.
It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
Sir John continues to make progress in his efforts to translate Ultima 7: The Black Gate into German.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Sir John has released a draft version of his German translation of the Ultima 7: The Black Gate menu screen.
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
A remake of Ultima 7, as a first-person RPG, using the Unity engine.
This episode was nearly given the title “Chekov’s Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.
Ultima, even a quarter century on, continues to inspire game developers!
A small trove of plot documents for the cancelled Arthurian Legends, which give more insight into some of the quests and locations planned for inclusion in that game.