Through the Moongate 17 – Return Home
This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices.
This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices.
Brad Hannah has begun plotting out how to implement the dungeons in his Unity-based remake of “Ultima 5”.
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
Brad Hannah has posted a long-overdue update to the “Ultima 5 Redux” development blog…with a lot of new features to show off.
The Codex was in need of some dusting after a wholly unplanned two-month silence.
Or we could just watch and laugh at how many bots reply to the episode title on Twitter.
A cross-platform, open-source engine for making retro, tile-based RPGs.
“Minstrel” (formerly “UltimaX”) now has its own website, and will feature a couple different graphical modes.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.