“Ultima V Redux”: Shrines Complete
The promising-looking effort to rebuild “Ultima 5” in 3D now boasts working shrines!
The promising-looking effort to rebuild “Ultima 5” in 3D now boasts working shrines!
Brad Hannah is working hard to adapt the cutscene maps from “Ultima 5” in “Ultima 5 Redux”.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers Origin Systems’ struggle to adapt to developing “Ultima 6” for MS-DOS.
UO players can now decorate walls in their houses with posters depicting the box art of most (all?) of the “Ultima” games.
A game engine in the style of “Ultima 4-6”, with some features from “Ultima 7” also included.
A patch that replaces the Avatar’s green clothing in “Ultima 5” with red clothing.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers the development and release of Ultima 5 across various platforms.
A long overdue update on the progress being made on a voxel-based 3D engine for “Ultima 5”.
This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices.
Brad Hannah has begun plotting out how to implement the dungeons in his Unity-based remake of “Ultima 5”.
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
Brad Hannah has posted a long-overdue update to the “Ultima 5 Redux” development blog…with a lot of new features to show off.