Ultima Underworld was released a quarter-century ago.
Tagged: Todd Howard
Let’s talk about game bosses. The memorable ones, the hard ones, the dumb ones…and maybe even the absent ones.
The Titans of Ether will soon be releasing a video showcasing Ultima IX Redemption gameplay.
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.
Last Night, Bethesda rocked the gaming world with news about the new Doom and Fallout 4. I was a very happy gamer. They a continued to prove their support of the modding community and...
The weekly round-up of news related to Bethesda Softworks and Game Studios, their excellent RPG series (The Elder Scrolls), and any other titles they might be working on or publishing.
Due to a Pocket-related error, I missed posting the Bethesda round-up yesterday. So it and the Obsidian round-up get to share space. But that’s okay…these guys are used to working together.
In case you’ve been living under a rock and haven’t heard, Bethesda Softworks’ new game, The Elder Scrolls V: Skyrim, launched last week. And from the various reviews I’ve seen, it is apparently a damn awesome game.
Todd Howard of Bethesda Softworks discusses his influences and the limitations that game developers face in creating immersive worlds. And yes, he uses Ultima 6 as an example.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.