The OpenMW team are working on a patch for version 0.35.0 of the engine.
Tagged: The Elder Scrolls
Corv has released the heightmap used to create Britannia as it appears in Ultima IX: Redemption.
The OpenMW team have begun transitioning the project from Ogre3D to OpenSceneGraph.
OtherSide Entertainment will be kicking off the Underworld Ascendant Kickstarter campaign tomorrow.
The OpenMW team take a look back at the progress made on the engine in 2014.
OpenMW’s latest release focuses on the engine’s installation and game launching, bringing improvements to both.
A short video taking a look at Ultima Underworld and its influence on modern games.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
A partial re-creation of Britannia, circa Ultima 9, in the The Elder Scrolls: Oblivion engine.
The OpenMW team have released version 0.33 of the engine.
The OpenMW team have been squashing bugs lately…as well as getting the weather working properly in their engine.
Gamezone and Hardcore Games both published “Top RPGs of All Time” lists recently. Neither of them thought to include an Ultima game on their list, though.
Version 0.32.0 of OpenMW has been released. All of Morrowind’s magical effects have been implemented, and numerous improvements have been made to the NPC AI.
A short video showcasing the complete character creation sequence from Ultima IX: Redemption.