Spam Spam Spam Humbug: Episode 53 – Game Development Challenges II
Let’s look at some (more) of the pitfalls that can affect game development.
Let’s look at some (more) of the pitfalls that can affect game development.
Let’s look at some of the pitfalls that can affect game development.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
Corv muses upon the results of the three surveys he recently put up on the Ultima IX: Redemption website.
A new version of OpenMW has been released, adding cell loading and caching, and preliminary support for shaders.
A new version of OpenMW has been released, which adds new object movement features (among many other things).
Corv has posted an update to the Titans of Ether website, giving us a snapshot of where development on Ultima IX: Redemption is at.
Felipe Pepe has released a third preview version of The CRPG Book.