Tagged: The Elder Scrolls
Ultima Underworld was released a quarter-century ago.
Breath of the Wild is very much its own game, but it has its roots in the immersive sims of a couple decades ago.
The OpenMW team are trying to create a sanitized version of the Ultima IX: Redemption data files, free of any Bethesda IP or copyrighted assets.
When we were kids, at least, messing around with video games was at least as fun as playing them to pass them.
The Titans of Ether have released a trove of 3D models, music, story, and other assets for the now-cancelled Ultima IX: Redemption.
Corv will be releasing the assets and landscape file for Ultima IX: Redemption.
Titans of Ether: Ultima IX: Redemption Cancelled; Corven – Path of Redemption Being Built with Unreal Engine
The TItans of Ether have cancelled Ultima IX: Redemption, and have announced the Unreal Engine 4-powered Corven – Path of Redemption in its place.
Why do we still use arbitrary, numeric systems to review and rate games?
Let’s look at some (more) of the pitfalls that can affect game development.
Let’s look at some of the pitfalls that can affect game development.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
Corv muses upon the results of the three surveys he recently put up on the Ultima IX: Redemption website.