The Exiled has been released on Steam, and the Ultima Codex has ten Seeker-level keys to give away for it.
For The King is coming to Steam Early Access next week.
Shards Online is coming to Steam soon, and the NDA on streams and media from the game’s alpha client has been lifted…sort of.
Online co-op play is coming to For The King soon(ish).
The Shards Online alpha test begins this week.
Unknown Realm: The Siege Perilous is now on Steam Greenlight! Vote to see it added to Valve’s storefront.
According to a tweet from Slashing Dragon, Ananias will be going up for sale on Steam in just under two weeks.
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
Slashing Dragon has released an update for Ananias, adding custom tombstones and a manual/bestiary to the game.
GOG have kicked off their 2016 Back to School Sale. I think by now you all know how this works.
Let’s take a look at different forms of conversation systems that crop up in games.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?