Todd Howard of Bethesda Softworks discusses his influences and the limitations that game developers face in creating immersive worlds. And yes, he uses Ultima 6 as an example.
I’ve got about a month’s worth of links and notes in my inbox that I am really intent on clearing out. I’ve also got tons of legitimate news updates to make, of course, and clearing out the inbox will help me prioritize those as well.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera.
Bethesda Softworks released a fourteen-minute video of gameplay footage from Skyrim, their upcoming (and gorgeous-looking) fantasy RPG. It. Looks. Bloody. Amazing.
Since I’ll be spending most of today in the air, as it were, there probably won’t be much in the way of other articles posted to the site. Though I’ll try and check comments from time to time, and will have access to email whilst in airports.
The nightly open discussion thread at Ultima Aiera.
Bethesda’s upcoming RPG looks incredible, and obviously has a very powerful, versatile engine.
That would be The Elder Scrolls V: Skyrim, for those of you who didn’t catch the VGAs this past weekend. Here’s the trailery goodness: This was one of the more surprising announcements to come...