It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
Tagged: Sierra On-Line
When we were kids, at least, messing around with video games was at least as fun as playing them to pass them.
Where did it all start, our respective fascinations with computers and gaming consoles? What were the systems — and who were the people — along our technological journeys?
Ultima 2 and Ultima 3 were released 33 and 32 years ago (respectively) this week.
The CRPG Addict reviews Ultima: Escape from Mount Drash, and confirms once again just how bad of a game it really is.
Activision has resurrected Sierra as a publishing label, and it has been announced that a new King’s Quest is in development. Also, something about Geometry Wars.
New at the Origin Gallery: a partial interview with Richard Garriott, accompanied by an NPC creation/submission form for Ultima 4.
Origin historian Pix remarks upon a remarkably frank admission made by Sierra in one of their InterActions publications.
Portalarium recently added four new developers to the Shroud of the Avatar team. Here’s why it’s a big deal.
The Digital Antiquarian sets out to dispel some of the myths and legends surrounding Ultima: Escape from Mount Drash.
The Digital Antiquarian has continued his chronicle of the history of Ultima with a look at the founding of Origin Systems.
The Digital Antiquarian has had a bit to say about Ultima since last we checked in with him.
Thirty years ago today, Ultima 2 was released by Sierra On-Line.
There’s little more than needs to be said, apart from the fact that you — all of you, good Dragons and Dragonettes — need to read this article at Ars Technica in its entirety....