Richard Garriott Is the Subject of Some Controversy Today
Richard Garriott made some remarks about modern game designers to PC Gamer that have landed him in a bit of hot water.
Richard Garriott made some remarks about modern game designers to PC Gamer that have landed him in a bit of hot water.
Raph Koster has posted the first update from his project to revise and update his great book, A Theory of Fun.
Raph Koster’s talk at GDC China emphasized the tendency of games to emphasize joy and to teach us that problems can be solved. But he cautioned that such lessons aren’t always applicable to real life.
Raph Koster, lead designer for Ultima Online (among other games), will be presenting on the topic of “How Games Think” at GDC China.
Gamasutra has a video of Raph Koster’s presentation at GDC Online 2012, in which he revisits his ‘Theory of Fun’ (now a decade old).
A pair of scanned images from an internal Origin Systems newsletter, describing the UO team and their experience with MUDs.
Just go read Raph Koster’s Website. In my view, it will be the best tribute and article about UO’s 15th Anniversary that you will read.
Ultima Online (UO) is a massively multiplayer online role-playing game developed by Origin Systems, which launched on September 24, 1997. It can’t claim to be the first graphical MMO, it can rightly claim to be one of the defining titles of the genre, and continues to run to this day.
Raph Koster has posted a lengthy list of his best game design-related articles.