A walkthrough video of the Mythic studio in Fairfax, Virgina, on the last day it was open.
Tagged: paul barnett
The people at Mythic — and Paul Barnett especially — loved the communities of the IPs they tried to do new things with, and reached out to them in ways few other developers have.
Several EA job postings for Mythic Entertainment, some very recent, suggest that the studio may have been working on Ultima Forever again…or on a sequel thereto. Possibly. Maybe.
Electronic Arts announced that Mythic Entertainment (or EA Mythic, as they were most recently known) is closed today. What this means for Ultima Forever is…uncertain.
Mythic and Elite Systems have partnered to release Ultima 4, the Commodore 64 port, on the iOS App Store.
One more photo of Richard Garriott visiting Mythic’s studio, this time from (and also featuring) Mythic GM Paul Barnett.
An editorial at Kotaku takes an in-depth look at Mythic’s Ultima Forever, its development history, and what the future holds for it and the Ultima name.
In which I take a look at how Mythic’s Ultima Forever: Quest for the Avatar has changed since several Ultima Dragons were given the opportunity to alpha test it some time ago.
Ultima Forever has been released for iOS gamers around the world today.
A short preview of Ultima Forever (featuring a bit of an interview with Paul Barnett) has been posted at epdaily.
Mythic Entertainment’s studio GM, Paul Barnett, shows off the press kit for Ultima Forever. It’d be nice if we could all get our hands on a copy.
Ultima Forever is nominated for an award at E3 this year.
British comic author Pat Mills evidently contributed to the story in Ultima Forever.
I had the opportunity to visit Mythic Entertainment’s studio in Virginia, and to catch up with Ian “Tiberius” Frazier in Baltimore, over the weekend.