Jimmy Maher gives us a lengthy and insightful look at the development history of Ultima 6, as well as its reception, and how it changed things at Origin.
Tagged: Origin Systems
Because one episode wasn’t enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.
Richard Garriott discusses the difficulty Origin Systems had when pitching the concept of Ultima Online to EA.
Matt Barton continues his interview with David “Dr. Cat” Shapiro, and we learn how much Ultima 9 cost to make.
Denis Loubet teases us with a piece of concept art for an isometric, tile-based Ultima…possibly the earliest version of Ultima 9.
Matt Barton continues his chat with David “Dr. Cat” Shapiro.
Matt Barton sat down for a “Matt Chat” session with David Shapiro, better known as Dr. Cat.
Brian Heins, the game director for Obsidian Entertainment’s newly-released Tyranny, previously worked on Ultima X: Odyssey.
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
A summary of the introductory sequence planned for Arthurian Legends.
A hilarious Origin Systems customer service encounter, as described to Sheri Graner Ray by OSI customer service representative Rebecca Heidt.
Joe Garrity talks about Arthurian Legends, among other topics, in a Big Box PC Game Collectors Google+ Hangout.