A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
Tagged: Origin Systems
Richard Cobbett, writing at PC Gamer, argues that while RPGs may never top Ultima 7, Larian Studios’ latest game isn’t far off from doing so.
A lengthy discussion on multiplayer games, community management, and other topics.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
Raph Koster answers the first of many questions he has received about Ultima Online, on the occasion of the game’s 20th anniversary.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
Raph Koster, one of the original designers who worked on Ultima Online, is celebrating that game’s 20th anniversary by taking questions. Lots of questions.
David L. Craddock’s new book — Break Out: How the Apple II Launched the PC Gaming Revolution — contains a number of stories about Richard Garriott and Origin Systems. Here are three of them.
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
Gamespot talks to Richard Garriott and Warren Spector about their mentorship of key players at Arkane Studios.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
A small trove of plot documents for the cancelled Arthurian Legends, which give more insight into some of the quests and locations planned for inclusion in that game.
Instructions on how to build and use MAKEFACE, Origin Systems’ utility for building NPC portrait data files for Ultima 7.