Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Tagged: Neverwinter Nights
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
This remake of Ultima 4 for Neverwinter Nights has come a long way since it was released in 2003.
Why yes, GOG have kicked off yet another sale. Because of course they have.
In which we begin to get an idea of how Shards Online’s skill system will work.
An Italian translation of Ultima IV Reborn, a remake of Ultima 4 for Neverwinter Nights, has been released.
How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
Sword Coast Legends, an action-RPG set in the Forgotten Realms D&D setting, was released today.
n-Space’s upcoming Forgotten Realms-based CRPG, Sword Coast Legends, will be released in early September.
I’ve mentioned Sword Coast Legends a couple of times on the site; it looks neat, in that “this could be the next Neverwinter Nights!” kind of way. And there will evidently be a live...
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
A never-released Ultima fan project that would have combined the dungeon-crawling of Ultima Underworld with a plot based on that of The Lost Vale.
A faithful re-creation of Killorn Keep in the Neverwinter Nights engine.