In which we look at the news related to Ultima Online and Mythic Entertainment’s Ultima Forver that came out in the last year.
GameInformer takes a look at the disappearance of gaming websites — and history — from the Internet.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
This year, for Christmas, I’ve put an Advent calendar on the front page of the Ultima Codex.
The people at Mythic — and Paul Barnett especially — loved the communities of the IPs they tried to do new things with, and reached out to them in ways few other developers have.
The Vice vs. Virtue banners that have been created for Ultima Online feature artwork previously used in Ultima Forever.
The Ultima Forever forums have been put into maintenance mode, permanently.
Art for a pirate ship level from Ultima Forever.
Vesper was meant to be included in Ultima Forever, but was never accessible in the release version of the game.
Images from a dungeon that only existed in the earliest iterations of Ultima Forever.
Four areas from the Great Stygian Abyss, as it would have appeared in Ultima Forever.
Give Mythic’s Ultima Forever one last, long play session today, if you are able.
Mythic’s Ultima Forever will be going offline by the end of the week. What say we all — or as many of us who can — give the game one last, long play session before the end?