A walkthrough video of the Mythic studio in Fairfax, Virgina, on the last day it was open.
Another piece of artwork from Blackthorn’s Castle, as it would have appeared in Ultima Forever.
Gone are the days when we could play games at whim, for what duration pleased us. How, as gamers, do we deal with changes in the gaming industry?
Spam Spam Spam Humbug reviews development on (and news about) Ultima Online that took place in 2015.
Spam Spam Spam Humbug chats with Richard Garriott and Starr Long about the genesis and first years of Ultima Online.
Spam Spam Spam Humbug chats with members of the Ultima Online team.
Withstand the Fury Dragon looks back at Ultima Forever a bit after the one-year anniversary of its shutdown.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Eleven years ago, the Ultima Codex’s predecessor — Ultima Aiera — was launched. Some pretty wild stuff has happened since then.
Layout templates for the Ultima 6 box art.
Production templates of the Ultima 6 cloth map.
Ultima 6: The False Prophet was released on June 1st, 1990. A quarter-century!
Japanese game codes for Ultima Online will all expire at the end of July.
A look at the methods used to preserve and display the Ultima 4 map at the Smithsonian American Art Museum’s “The Art of Videogames” exhibit.