OpenMW: Transitioning From Ogre3D to OpenSceneGraph
The OpenMW team have begun transitioning the project from Ogre3D to OpenSceneGraph.
The OpenMW team have begun transitioning the project from Ogre3D to OpenSceneGraph.
OpenMW’s latest release focuses on the engine’s installation and game launching, bringing improvements to both.
The OpenMW team have been squashing bugs lately…as well as getting the weather working properly in their engine.
Gamezone and Hardcore Games both published “Top RPGs of All Time” lists recently. Neither of them thought to include an Ultima game on their list, though.
Version 0.32.0 of OpenMW has been released. All of Morrowind’s magical effects have been implemented, and numerous improvements have been made to the NPC AI.
A short video showcasing the complete character creation sequence from Ultima IX: Redemption.
The OpenMW engine now supports 100% of the scripts that drive events in The Elder Scrolls: Morrowind.