Instructions on how to build and use MAKEFACE, Origin Systems’ utility for building NPC portrait data files for Ultima 7.
Tagged: Mike McShaffry
Ultima 8 was released 22 years ago, on March 15th of 1994. Anyone else feel old now?
Letters sent to Origin Systems and EA by Donald Glinkie, the most perpetually irate Ultima fan who ever lived.
As usual, the last week or so has seen a number of updates posted to the Crowfall website.
ArtCraft Entertainment have been overhauling Crowfall’s combat system.
The Crowfall Kickstarter campaign went live this morning, and has raised over half of its base goal thus far.
Former Origin Systems developer Mike McShaffry is on the Crowfall development team. And he may have let slip a hint about what sort of platforms Crowfall will be targeted at.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
An image from early in Ultima 9’s development, showing the Avatar exploring a dungeon in an isometric view.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Mike McShaffry worked at Red Fly Studios for a while. One project he spoke of in our interview was a Darth Maul-focused Star Wars game, which GameInformer will have more information about next month.
To mark the 20th anniversary of Ultima 8’s release, the Ultima Codex interviewed one of the game’s most well-known team members, programmer and designer Jason Ely.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Martian Dreams, covering areas such as the game’s alpha testing, the clue path and plot, the planned dream world encounters, maps, tilesets, and in-game flags.