In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
Tagged: Mass Effect
Let’s talk about game music – the great, and the forgettable.
Let’s take a look at different forms of conversation systems that crop up in games.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Let’s look at some (more) of the pitfalls that can affect game development.
Spam Spam Spam Humbug: Episode 52 – Shroud of the Avatar: Persistence and the Land Rush (Starr Long Interview)
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Stories in RPGs…what makes them good, and are they even necessary?
What starts as a discussion about story and gameplay mechanics morphs into discussion of the depiction of violence in video games, and how violence might end up being depicted in VR.
How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
In which Withstand the Fury Dragon geeks out for a bit about Mass Effect 4 and Ultima 6, and muses upon the future of the Ultima Codex.
The by-now traditional Easter musings from WtF Dragon. It is likely there will not be much else in the way of news posted to the Codex until after Easter Monday.
The second episode of Spam Spam Spam Humbug, “Don’t Knock the Fun”, is now online.
The lead writer for Sword Coast Legends, n-Space and Digital Extremes’ upcoming fantasy RPG, is BioWare alum Jay Turner.
BioWare’s Aaryn Flynn has confirmed that the next Mass Effect game will be next-gen exclusive, and that it won’t use the latest Dragon Age game as a template.