Spam Spam Spam Humbug: Episode 38 – RPG Stories
Stories in RPGs…what makes them good, and are they even necessary?
Stories in RPGs…what makes them good, and are they even necessary?
How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
Documents and emails from 38 Studios have been released, further illustrating the dire straits the company was in prior to its collapse.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Big Huge Games’ Kingdoms of Amalur: Reckoning is on sale at EA’s Origin storefront.
Linguistic Dragon has begun collecting pieces of the pirate map in Ultima 6.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?