Let’s take a look at different forms of conversation systems that crop up in games.
Tagged: Kingdoms of Amalur: Reckoning
We’ve somehow managed to reach a fiftieth episode. That seems significant.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
EA has been teasing “mystery titles” for its 2018 lineup, including new takes on a couple of (unspecified) old IPs.
If you’ve ever wondered what our dream games might look like…we’ll try to tell you.
Gone are the days when we could play games at whim, for what duration pleased us. How, as gamers, do we deal with changes in the gaming industry?
Gone are the days when we could play games at whim, for what duration pleased us. How, as gamers, do we deal with getting older and having less time for our passtime?
Stories in RPGs…what makes them good, and are they even necessary?
How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
Documents and emails from 38 Studios have been released, further illustrating the dire straits the company was in prior to its collapse.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Big Huge Games’ Kingdoms of Amalur: Reckoning is on sale at EA’s Origin storefront.
Linguistic Dragon has begun collecting pieces of the pirate map in Ultima 6.
What is a companion, in an RPG context? What is a henchman? Does the distinction even matter, and if so, why?