A follow-up to the Ultima 2-inspired Lowlander, this sequel to that iOS RPG leans even more heavily on Ultima 2 for its inspiration.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Slashing Dragon takes a look at the development process of Ananias, focusing (for now) on the creation of game content and how to balance combat.
Slashing Dragon’s roguelike, Ananias, has been released for iOS devices.
Version 2.1 of Ananias, Slashing Dragon’s roguelike for mobile devices and PCs, has been released.
Slashing Dragon has released Ananias Roguelike on Steam. Yes, Steam.
How do our children — or our nieces, nephews, and other young children we know — respond to classic PC and console games?
The latest version of Ananias adds two-handed weapons, larger rooms, player animations, and more!
Ananias, Slashing Dragon’s roguelike for web, PC, and Android, has been downloaded from Google Play over 50,000 times.
We had so much fun talking about conversation systems last week, we decided to give it another go.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Ember is a fantasy RPG a decade in the making, which boasts a seamless world, fully interactive and movable objects, weather changes and day/night cycles.
Let’s look at some (more) of the pitfalls that can affect game development.
An update for Dungeons of Chaos has been released, which fixes an issue with auto-heal and a glitch with the beholder monster.