Tagged: GDC China

Raph Koster: Games Teach Odd Lessons

Raph Koster’s talk at GDC China emphasized the tendency of games to emphasize joy and to teach us that problems can be solved. But he cautioned that such lessons aren’t always applicable to real life.

Paul Barnett: Global Reach and Local Limits

Paul Barnett: Global Reach and Local Limits

Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.