An examination of games which have over- or under-delivered on promises made early in development.
In which we look at ways to get the Ultima games up and running on mobile devices. This is relatively easy in the case of Ultimas 1 through 8…but what about Ultima 9?
The ongoing effort to port Exult to iOS needs the help of a talented pixel artist to create, among other things, a few new UI element graphics.
Downloads for The Ultima 6 Project’s entry here at the Codex have been restored. And Malignant Manor’s mods for the remake are also available.
The Ultima 6 Remake team are readying some pretty awesome stuff to showcase in their next website update.
Crowley has been working on a mod for Exult that will add Ultima 6 NPC Beh Lem, and the ruins of Blackthorn’s Castle on Terfin, into Ultima 7.
JD Harding has created remixes of much of the Ultima 7 and Serpent Isle soundtracks, and also of a few songs from the Ultima Online soundtrack.
Announcing the Fan Project of the Year for 2014: Exult!
The Ultima 6 Remake team discuss some of their plans to make Britannia feel more “at war” in their Exult-based remake of Ultima 6.
iOS developer Litchie is working on an iOS-native port of Exult.
The overworld for The Ultima 6 Remake (an Exult-based re-creation of Ultima 6) is complete, and the team are taking suggestions for content to add to the world.
Dominus has finished implementing Ultima 7’s teleport cheat in the Exult engine.
Dominus has implemented some of the functionality of the teleport cheat screen from Ultima 7 in Exult.
The Ultima 6 Remake team have launched a Facebook page, and have also given us a look at the remake’s title screen.