In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
Tagged: Electronic Arts
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
Richard Garriott discusses the difficulty Origin Systems had when pitching the concept of Ultima Online to EA.
For lack of any decided-upon topic, we instead talk about random bits of gaming news…notably, the Nintendo Switch and Mass Effect: Andromeda.
Brian Heins, the game director for Obsidian Entertainment’s newly-released Tyranny, previously worked on Ultima X: Odyssey.
The Ultima series is on sale at GOG this weekend.
Spam Spam Spam Humbug: Episode 52 – Shroud of the Avatar: Persistence and the Land Rush (Starr Long Interview)
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
EA has been teasing “mystery titles” for its 2018 lineup, including new takes on a couple of (unspecified) old IPs.
Spam Spam Spam Humbug reviews development on (and news about) Ultima Online that took place in 2015.
Spam Spam Spam Humbug chats with Richard Garriott and Starr Long about the genesis and first years of Ultima Online.