Tagged: Dragon Age: Origins
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
GOG have kicked off their 2016 Back to School Sale. I think by now you all know how this works.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
Probably not; Ultima just isn’t as well-known an IP. But AR RPGs could possibly work, and even bring considerable innovation to the AR space.
Stories in RPGs…what makes them good, and are they even necessary?
Felipe Pepe has released a third preview version of The CRPG Book.
How did the turn-based & real-time mechanics of the various *Ultimas *make the games better, or possibly worse?
Rock, Paper, Shotgun! doesn’t think much of the underwear on display in Ultima 7.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Linguistic Dragon has begun collecting pieces of the pirate map in Ultima 6.
The second episode of Spam Spam Spam Humbug, “Don’t Knock the Fun”, is now online.
The lead writer for Sword Coast Legends, n-Space and Digital Extremes’ upcoming fantasy RPG, is BioWare alum Jay Turner.
Development studios n-Space and Digital Extremes are collaborating on Sword Coast Legends, a fantasy RPG set in the Forgotten Realms D&D setting.