In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
Tagged: Dragon Age Inquisition
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
BioWare removed a number of features from Dragon Age: Inquisition between PAX Prime 2013 and the game’s release date.
In lieu of other news.
Kudos to BioWare for keeping this one a secret.
BioWare’s studio head boasted that Dragon Age: Inquisition could take a very long time to complete. Because exploration.
Thedas won’t just be a world filled with quest and conversation markers.
Star Wars: The Old Republic The upcoming Galactic Starfighter expansion for BioWare’s Star Wars MMORPG continues to look awesome, if not quite as enticing as…say…Star Citizen. The third-person flight mechanics seem a bit too...
I ran out of time on Monday, and wasn’t able to get around to getting the daily BioWare article online. Thus…Tuesday. Because once again, there hasn’t been much news from Piranha Bytes. The Mass...
So I let this entry slide for more than a week, owing to a work trip. As a result, and because I’m also pressed for time post-Canadian Thanksgiving, the bulleted list format makes a return.
So…the site layout got messed up last night, and I spent all my time working on that instead of on composing and posting this update.