In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
Tagged: Deus Ex
Warren Spector once pitched a game called Troubleshooter to Origin Systems. This game’s design would later be reworked into what became Deus Ex.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.
Do video games really need to grow up? Are they mostly just immature power fantasies at present, or are they vehicles for philosophy and mature storytelling?
Well, that didn’t take long: “Mankind Divided is in development for PS4, Xbox One and PC, and it doesn’t have an official release date. Yes, you can pre-order a game that was revealed, without...
A Russian website let slip some details about the next Deus Ex game, which Square Enix has been teasing us about for a while now. It’s evidently called Mankind Divided, will still feature Adam...
OtherSide Entertainment will be kicking off the Underworld Ascendant Kickstarter campaign tomorrow.
A short video taking a look at Ultima Underworld and its influence on modern games.
Gamezone and Hardcore Games both published “Top RPGs of All Time” lists recently. Neither of them thought to include an Ultima game on their list, though.
Warren Spector has a new job at the University of Texas at Austin, and has been giving a number of interviews and talks recently. Among the subjects he has discussed are emergent game design, and his legacy as a developer (along with some of his fears about same).
So I missed posting a Wednesday update this week, and as such I’m lumping in the content from Wednesday with the weekend Larian Studios content. Because there really isn’t much to report from Larian...
The RPG Codex caught up with Warren Spector for an extensive, in-depth interview about his days at Origin Systems and his work on various games there…the Ultima series in particular.
There was more I meant to post this evening, but things got out of hand offline. So, here’s a (long!) list of random gaming news that is loosely (at best) connected with some minor,...