Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
ScummVM developers have been working on improving the support for the “Crusader” games in the Pentagram engine, which was recently incorporated into ScummVM.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
An image from early in Ultima 9’s development, showing the Avatar exploring a dungeon in an isometric view.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
To mark the 20th anniversary of Ultima 8’s release, the Ultima Codex interviewed one of the game’s most well-known team members, programmer and designer Jason Ely.
CD Projekt and GOG announced today that the DRM-free digital distribution service would be available for OS X, and that Ultima 7 will be among the first titles made available to Mac gamers. Also, BioForge is now available.