Jimmy Maher gives us a lengthy and insightful look at the development history of Ultima 6, as well as its reception, and how it changed things at Origin.
Tagged: Chris Roberts
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Wired sits down with Warren Spector to talk about Origin Systems, dialogue, steampunk, crowdfunding, and more.
Chris Roberts’ Star Citizen has crowdfunded more than $100 million.
Matt Barton chats with Paul Neurath about Looking Glass Studios’ various games, the successes…and the failures.
Richard Garriott taught Chris Roberts a thing or two about zero gravity just prior to a joint interview the two did.
Shroud of the Avatar – Update of the Avatar #110 – Underworld Kickstarter, Play R14 Now, $10 for $10 Bonus, Novia WIP, Denis Loubet Patreon, and More!
Retro Gamer has published an interview with Richard Garriott focused on the history of Origin Systems. Which contains a few amusing errors.
Contra the bitter failure of Transverse, Chris Roberts’ Star Citizen has raised over $55 million in its ongoing crowdfunding campaign.
We get it, we get it…you don’t like the game: “It’s so hilariously transparent that this isn’t about making a game anymore, but more so about exploiting a community of zealous fans who will...
News stories and videos about (and, in at least one case, by) Richard Garriott. I’ve had some of these bookmarked for a while now.
In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.