Kudos to BioWare for keeping this one a secret.
BioWare’s studio head boasted that Dragon Age: Inquisition could take a very long time to complete. Because exploration.
Surprising, to say the least. One wonders what this means for the “unannounced sci-fi property” he and his team were supposedly working on?
Thedas won’t just be a world filled with quest and conversation markers.
A Katie Couric-hosted look at the Ultima series and the development of Serpent Isle, from 1993.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
At least, that’s what I take away from BioWare GM Aaryn Flynn’s tweet: Great time playing the next Mass Effect game in Montreal. Ambitious. Beautiful. Fresh but recognizable. And fun! pic.twitter.com/xHlHFGtVKM — AaryN7 FlynN7...
Star Wars: The Old Republic The upcoming Galactic Starfighter expansion for BioWare’s Star Wars MMORPG continues to look awesome, if not quite as enticing as…say…Star Citizen. The third-person flight mechanics seem a bit too...
I ran out of time on Monday, and wasn’t able to get around to getting the daily BioWare article online. Thus…Tuesday. Because once again, there hasn’t been much news from Piranha Bytes. The Mass...
In which we look briefly at The Old Republic, look back upon Mass Effect, and mourn Victory Games.
The weekly round-up of BioWare-related news moves to its new home this week.
Because I want to wander “off brand” once in a while.