Spam Spam Spam Humbug 160 – Games We Can’t Go Back To
Oh, to wander some long-forgotten game worlds once more.
Oh, to wander some long-forgotten game worlds once more.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
“Outward” – is it everything “Shroud of the Avatar” should have been? And can we all agree that “Commander Keen” was great?
EA have launched (or re-launched, as the case may be) a number of games on the Steam digital storefront.
Actually, we mostly got the book out of our system last episode (mostly). But how can you pass up a title like that?
Wolfenstein 3D set 3D gaming tech back five years; fight me!
Beamdog have announced an Enhanced Edition remaster of BioWare’s Neverwinter Nights.
A lengthy discussion on multiplayer games, community management, and other topics.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
Why do we still use arbitrary, numeric systems to review and rate games?