In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Ember is a fantasy RPG a decade in the making, which boasts a seamless world, fully interactive and movable objects, weather changes and day/night cycles.
Let’s look at some (more) of the pitfalls that can affect game development.
An update for Dungeons of Chaos has been released, which fixes an issue with auto-heal and a glitch with the beholder monster.
Spam Spam Spam Humbug: Episode 52 – Shroud of the Avatar: Persistence and the Land Rush (Starr Long Interview)
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Volker Elzner has launched a Kickstarter campaign to support further expansions for Dungeons of Chaos, and has also shared his thoughts on the state of the game today.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
Volker Elzner has released an update for Dungeons of Chaos, which corrects an issue with sprinting (among other changes).
With more and more title incorporating “RPG elements”, can it be said that RPGs are the foremost category of video games?
Probably not; Ultima just isn’t as well-known an IP. But AR RPGs could possibly work, and even bring considerable innovation to the AR space.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
At least in the realm of PC games, physical box copies seem to be going away…with the exception of collectors editions that have lots of feelies in them.
Slashing Dragon has released version 1.74 of Ananias, adding new items and room types to the game.
It seems like publishers just aren’t making games for our demographic anymore. How, then, should we go about transmitting our love of gaming to the next generation?