A follow-up to the Ultima 2-inspired Lowlander, this sequel to that iOS RPG leans even more heavily on Ultima 2 for its inspiration.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Slashing Dragon takes a look at the development process of Ananias, focusing (for now) on the creation of game content and how to balance combat.
Slashing Dragon has released version 1.80 of Ananias.
Slashing Dragon has published the 2016 download and purchase statistics for Ananias.
Where did it all start, our respective fascinations with computers and gaming consoles? What were the systems — and who were the people — along our technological journeys?
The latest version of Ananias adds two-handed weapons, larger rooms, player animations, and more!
Slashing Dragon has released an update for Ananias, adding custom tombstones and a manual/bestiary to the game.
Ananias, Slashing Dragon’s roguelike for web, PC, and Android, has been downloaded from Google Play over 50,000 times.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Let’s look at some (more) of the pitfalls that can affect game development.
An update for Dungeons of Chaos has been released, which fixes an issue with auto-heal and a glitch with the beholder monster.
Volker Elzner has launched a Kickstarter campaign to support further expansions for Dungeons of Chaos, and has also shared his thoughts on the state of the game today.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?