If you want to see the machine that Akalabeth was programmed on, you’ll need to head to a museum in Austin, Texas.
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
Let’s take a look at the progress that various Ultima fan projects and Ultima-inspired projects made in 2016.
It’s that time again: vote for your favourite Ultima fan project(s) of 2016.
The Commodore 64 port of Akalabeth: World of Doom was initially released on a limited run of diskettes. A digital version, however, has now been made available.
The Commodore 64 port of Akalabeth has been released, albeit only (so far) in a limited run of fifty copies on 5.25″ diskettes.
Slashing Dragon has begun publicizing game ideas he has come up with that, at present, he hasn’t got time to work on.
The Commodore 64 port of Akalabeth has evidently been completed, and is nearing release.
The Atlantis64 team are porting Richard Garriott’s Akalabeth to the Commodore 64 platform.
Origin historian Pix is ranking ALL the Origin Systems games, from his least favourite to his most favourite.
Various letters that Richard Garriott has received since developing Akalabeth.
The Spam Spam Spam Humbug team offer up their rankings of the Ultima games, and discuss why they like (or dislike) each one.
Design notes for DND #29, Richard Garriott’s forgotten/never-completed follow-up to what became Akalabeth.
Hand-written design notes for DND #1, Richard Garriott’s first game.