Shroud of the Avatar: Release 25 Instructions Posted

SotA_Agriculture3

Starr Long has posted the instructions for Shroud of the Avatar’s twenty-fifth pre-alpha test release, colloquially known as Release 25, on the game’s website:

Greetings Avatars,

Please read this entire message, as well as the linked instructionsand known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 25 access for all backers at First Responder level and above begins this Thursday, December 17, at 10:30 AM US Central Time (16:30 UTC).

As 2015 comes to a close with our final release of the year, we are making major strides forward and gaining more momentum every release. The Story continues to march across the map with multiple new scenes every release. Agriculture completes the final major missing component for Crafting. Customizability increases with multiple dye options, and PVP expands to include Guild Warfare. We are also making steady progress with Localization thanks to our player translators. While there is still much work left to do on areas such as performance, service hardening, game balance, and a handful of missing features, we feel pleased with the progress we are making. Thank you for helping us not just progress, but progress the right way. Your feedback and guidance is helping us make the game we all want to play. So ring in the New Year by playing Release 25 and congratulate yourself (not us!) on a job well done!

Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post, so they are a big reason that this post actually matches what is in the game, and that it is easy to read.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructionsand known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

You can check out the Release 25 event entry here for some cursory change notes, or you can hit up Starr Long’s news post for a lengthy and detailed summary of all the changes made in this release, which begins tomorrow morning.