I Am a Game Photographer: Star Wars: The Old Republic (Weekend Beta)

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The SWTOR title screen.

I was under the impression that the non-disclosure agreement that beta testers of Star Wars: The Old Republic (abbreviated: SWTOR) — the upcoming MMORPG from BioWare’s Austin studio — was in force until mid-December, but it would seem that the NDA was recently lifted within the last day or two. Which is good, because it means that I get to share my thoughts on it — and several hundred screenshots — with all of you.

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The map overlay.

I actually started out, on Friday evening, by playing a Smuggler, whom I named for the town of Kemmerer, Wyoming.

I didn’t get that far along the origin plot for the class, but I did manage to get in a few hours of play and got a look at the strengths and weaknesses of the Smuggler.

I probably won’t be playing as one when SWTOR launches, despite the fact that I love the cover system. It’s just a personal preference thing; the Smuggler is not unlike a rogue-type character, and my play style is just not suited to classes of that sort.

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Numerous bodies to loot!

I didn’t get a chance to play the beta at all on Saturday, but I did have the opportunity to play in the beta for much of Sunday. Work trips are good for that sort of thing.

I wanted to check out the Jedi class, and so I created a male Jedi named for Jim Bridger, one of the early Western pioneers. There are numerous places named for him in Wyoming, including Fort Bridger and the Jim Bridger Power Plant.

I didn’t get that far along the origin plot for the class, but I did manage to get in a couple hours of play and got a look at the strengths and weaknesses of the Jedi.

I probably won’t be playing as one when SWTOR launches either, despite the fact that it’s Star Wars and, well, who doesn’t love a Jedi? It’s just a personal preference thing; the Jedi is a bit closer to my play style than the Smuggler was, but there was just something about the lightsaber combat that didn’t work for me. If I could have bound the basic lightsaber “instant” attack to the left mouse button, my opinion would probably be very different.

But, alas, I wasn’t able to do that, and I found it too cumbersome to have to work the number keys to launch attack after attack against enemies. Not that I didn’t have to do it with the Smuggler, of course…but it bothered me much less when the weapon in question was a blaster, and the enemies were a considerable distance away. Up close and personal, it just turned into uncomfortable button-mashing.

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Blast them!

So, after grabbing an early dinner on Sunday evening, and feeling somewhat underwhelmed by the classes I had tried thus far, I decided to check out the Trooper class. In keeping with the naming tradition I had established, I created a female Trooper named for the town of Kaycee, Wyoming. Rather than spend an immense amount of time tweaking her face, I just kept hitting the button marked “Random” on the character appearance editor; after about 10 minutes, I found a face that worked for me.

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My character.

I managed to play much more of this class’ origin story than I did either of the other two classes, and greatly enjoyed it for the most part. Until, that is, the story progressed to the point where I had to infiltrate the Seperatist base.

But, perhaps some context is required.

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Lobbing a grenade.

The Trooper and the Smuggler actually both start on the same world, Ord Mantell, and in fact can embark on some of the same side quests. There are basically two categories of quests that I encountered as I played: side quests, and the main quest path. The main quests followed a reasonably well-written narrative, telling the story of your young, novice soldier’s arrival in a bit of a hot zone, and the various tasks she has to perform to help her squad and, more generally, the Republic gain a strategic advantage in the region.

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Indoor battle.

Oh, and something about some terrorists that have stolen a massive bomb (think: orbitally-dispensed ordinance) that you have to get back.

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Gaining experience.

Now, at first, things were humming along. I progressed along the story, through each successive mission. I picked up some better gear, bought still more…

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Visiting a merchant.

…and generally found that, true to BioWare form, the missions I was being given scaled up in difficulty at pace with my character’s gain in levels and experience. I typically wasn’t being pitted against enemies more than a level above where my character was at, and found the difficulty to be acceptable. It certainly wasn’t a complete cake-walk, and my character did get severely injured in a few battles…but neither was it apocalyptically hard.

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Firefight!

Until, that is, until the story progressed to a point where I had to infiltrate the terrorist base to actually retrieve or disable the stolen bomb.

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Wasteland.

Now, it’s possible that I just suck. As evidence against this, though, I will point out that apart from a couple of mis-steps, I managed to pass each successive mission along my character’s origin story on my first attempt. However, for this infiltration mission, the difficulty level skiped upward very sharply; suddenly, I was facing enemies at a substantially higher level than my character (usually, enemies were within about one level of my Trooper). It also didn’t help when the game spawned an additional six or eight rocket-equipped high-level foes in behind me, just like that.

Maybe that’s normal for MMORPGs; I call it “dirty pool”.

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Invisible blaster rifle!

Anyhow, after a rather abortive attempt at soloing the infiltration mission, I set about the tedious task of grinding for a bit, and raised my character a couple of levels. The second attempt at the infiltration mission ended just as badly, however.

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Return of the invisible blaster rifle!

I will probably be playing as a Trooper when SWTOR launches; the play style suits me, even if it annoys me a bit that I can’t bind the basic “shoot” command to my left mouse button. Hopefully, come launch, the sudden spike in difficulty will have been reduced a bit. I was really, really enjoying the Trooper’s story, and I was really getting into playing as that class.

But the difficulty spike and attendant need to grind just broke up the narrative for me, and was actually quite a substantial letdown as a result. I’m not normally an MMO player, and what attracted me to SWTOR was the fact that it included strong narrative elements. I’m only playing it for those, really. Significant disruptions to the narrative flow of the game are not something I’m really looking forward to.

The graphics, at least, are quite lovely, for the most part!

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One of many scenic views in the beta.

Although, while I’m on the subject of graphics, I did notice that I had to scale down most of the settings in order to get the game running at a playable framerate. And even when I did that, I noticed bits of lag here and there, as well as a lot of texture “pop-in” on both scenery and character models.

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Overlooking a town.

Now, granted, the viewing distance in the game is significant, and it could just be that my computer’s graphics card isn’t quite up to the task of keeping up with this game. That would be odd, given its ability to handle Mass Effect 2 at full detail at the same resolution setting, but I suppose it is possible. Or The Old Republic‘s textures and 3D models are in need of further optimization, which is also possible. I snagged a beta key for the weekend upcoming, so I guess I’ll see if there’s an improvement in performance over last weekend.

Regardless: SWTOR was an interesting experience. Not being an MMO gamer normally, I can’t comment on whether it’s significantly different from other MMORPGs or not. BioWare’s always-excellent narrative design is certainly present in the game, and I think I will probably enjoy progressing along the story for the Republic Trooper when the game launches and I have a chance to play it through. Provided, that is, that I don’t have to spend days and days grinding in order to progress past key points in the narrative.

42 Responses

  1. Andy_Panthro says:

    Hmm, doesn’t sound that interesting to me.

    I was wondering if it would be the game to tempt me back into an MMO (I previously played Ultima Online and Anarchy Online), but I don’t think that’s going to be the case.

    I’ve always been a single-player person at heart, so I guess it was never likely to offer too much for me. It seems like a very conventional WoW-era MMO, in terms of mechanics at least (with the narrative setting it apart).

    Will definitely have to try the KoToR games though, might be enough to scratch that star wars itch.

  2. Infinitron says:

    ME2 was built for 6 year old hardware. TOR is PC exclusive. Consolization has made us PC gamers spoiled with regards to performance. Try running a recent Total War game on your rig and watch it melt.

    • WtF Dragon says:

      ME2 was built for 6 year old hardware. TOR is PC exclusive.

      The engine underneath TOR is, I seem to recall, quite a bit older than the Unreal 3 engine powering ME2. And in general, models in TOR seem to have lower tri-counts than models in ME2. Textures are nice, and draw distance is much longer in TOR.

      It’s not a fair comparison, regardless, but it still seems…odd. I couldn’t run TOR at anything other than lowest-low detail, and my rig — while not a full-spec DX11 monster-box — is pretty capable as a general rule.

  3. Sergorn says:

    I got into the next week end beta (like everyone :P) so hopefully I’ll be able to form an opinion soon. Not sure what class I’ll be playing… probably something imperial since I don’t want to spoil the Jedi Knight/Republic storyline much as I want to begin with that one release.

    @Infinitron – True, but from screens and such I’d argue ME2 looks much better than TOR does, so I’d find it very odd not being able to run the game maxed out actually. TOR looks good, but nowhere as good as some of the most recent games.

  4. Infinitron says:

    True, but from screens and such I’d argue ME2 looks much better than TOR does

    Maybe it does, but it probably has smaller, less open areas. Corridor shooters, another boon of the console age. Or maybe I’m wrong.

    I also have a beta invite, but I refuse on principle to play MMOs.

  5. Sergorn says:

    Fair point about the openess, the more open your world is, the harder it is to put better textures and such. But well I could make the same argument with Skyrim for instance. But it’s hard to tell from screens and videos.

    Regarding corridor shooter, I’d argue they began with Half Life – it’s just that scripted Half Life clones have become the norm of FPS gaming. Nothing prevents consoles to have open ended FPS in theory – and they’ve had those… they’re just not as popular.

    (I’ll just note that the way people tend to blame everything on consoles tend to be a pet peeve of mine, because most of the time, it’s just not true :P)

  6. Infinitron says:

    I’m really not versed enough in the technical issues to be able to argue this, but I’m pretty sure it’s, though obviously not impossible, much more difficult to create wide open worlds on a console.

    I don’t blame everything on consoles – most of the things people blame on “consolization” are actually the fault of the mass market, which happens to use consoles. Companies trying to sell 10 million copies of their game are going to dumb it down no matter what platform it’s for.

    But things like awkward menu-based interfaces with huge fonts, constrained map design, or ugly low-res textures, can safely be blamed.

  7. Sergorn says:

    Yep, I made the point on another topic – dumbing down is always caused by wanted to appeal to a broader market, but it’s not consoles’s fault per se and it happened before we had PS360 as well (Ultima VIII or King’s Quest VIII anyone ?). Which is why I tend to be annoyed when I hear “consolisation”, because consoles *can* offer complex games as well. I know, I’ve been playing on consoles for two decades and almost always have been gamer on both home computer and consoles – so this kind of putting all the blame on console thing annoys me.

    Regarding open world and consoles well – it’s all a matter of technical compromise, but it’s true for anything. What I mean is that even on PC specs, it’ll always be more problematic to get a big open world working as opposed to a linear corridor. But let’s not forget for instance that one of the most popular console series of all times IS a big open world sandbox… I’m thinking of course about Gran Theft Auto, which might not be the most complex game there is, but shows there is more to consoles than ultra linear gameplays.

    That being said, I have noticed that consoles DO seem to have issues with open worlds that really take an “everything on a single map approach” rather than the Fallout/TES approahc of having loading to get to interiors. I mean you look at Risen, Arcania or Two Worlds… while they all run smoothly on PC, all of them run like CRAP on consoles. Now perhaps they all had shoddy port, but I can’t feeling this is because consoles have big issue with dealing with a true seamless environment because it’s very taxing, hence the “cities/interior on separate maps” approach Bethesda takes (indeed if you tried the Oblivion mod that put all cities on the actual overworld, you can see how it cut the FPS in half even on PC :P)

    Now regarding UI this is true largely – especially in RPGs. The fact that inventory in RPGs has turned into a long list of stuff since basically… KOTOR (with a few excpetion) is definitly the consoles’s fault because it is of course easier to navigate in a menu (JRPGs used inventory like these for decades), though I still think developpers should be ashamed on not putting specific UI for consoles and PC because it really is not that hard and when I see smaller developpers like Reality Pump or Spellbound managing to do it well… shame on Bioware and Obsidian 😛

    OTOH though, I love having big fonts actually. One of my pet peeves with PC games since… ever, is how the UI always got smaller and smaller and smaller the higher the resolution got to the point where it was sometime hard to read stuff! I always liked it when we had game like Ultima IX who scaled the interface to the res your choose – though I guess like muy complaing above it wouldn’t be hard for dev to add an option to choose the UI size (some are… but they are rare.)

    Regarding textures there’s truth to it but sheesh… you know frankly I’ve stopped caring about having the “bigger better textures” a long time ago. While there are PC gamers whining about how consoles are holding back PC development – which is true because games have to be developped for consoles hardware but you know, for 15 years PC has been hell on account that every two years (or sometime less!) I’d have to upgrade my computer, or play with low details and detract from the enjoyment of the game (I loved Oblivion, I would have liked not to play in a foggy Cyrodill though…). Now I have a nearly 4 years old rig, with a nearly 2 years old videocard… and it runs everything, every games smoothly in 1920×1080 with all details maxed out, offering a graphical quality that the consoles versions cannot. I’m personnally happy at this point in time of how things goes, and I’m okay if I only have to upgrade my computer when we get a new gen of consoles.

    And honestly there’s no way I’d call any high end AAA console game being released today as “ugly”.

  8. Scythifuge Dragon says:

    I will -never- play this game & will never play an MMO ever, not since I gave up Ultima Online around 2003 or so. I know that many people, myself included, desperately wanted KoTOR3. Oh well…I blame that damn WoW game…

  9. Sergorn says:

    If the story part is as solid as Bioware makes it out to be, I think I can forgive the lack of KOTOR3.

  10. Sergorn says:

    Yeah the HeroEngine actually dates back from the late ’90s and was developped for SimuTronics’ own “Hero’s Journey”… a game I actively covered while I was working on a small MMO site back in the late ’90s/early 2000s and that in the end… was never released.

    Now of course the engine has kept being improved over time, but it’s an old engine at its core. I’m actually surprised Bioware Austin went with it for TOR rather that going with their own engine, though the result seems to look pretty good as long as one enjoy the artsyle.

  11. Thepal says:

    Don’t be too upset about not having a KOTOR3. This game does play a lot like KOTOR. It’s just a lot bigger. I’ve played it a bit, and I pretty much always solo MMOs, and this game allows that much better than most games. I didn’t group once and made it through all the quests I could in the little time I had. There was one group quest I picked up from a random that I didn’t do, but apart from that soloing was fine.

    I haven’t gotten to the point where I get to see how they handle multiple companions, but I wouldn’t be surprised if it is similar to KOTOR (go to your boat and they are wandering around).

    The fact the entire game is voiced is amazing. And the characters are just as in-depth as KOTOR. Wandering around some of the places did kind of make it feel like a KOTOR sequel.

  12. Scythifuge Dragon says:

    If I have to pay more than an initial fee for the purchase of a game, and /or have to deal with human-player-elements affecting my crpg time, it will never be worth it. In fact, Ultima Online & the threat of an MMO Ultima X set me on the path for a Savage Empire remake as well as other single player projects. I pay for a game once; to enjoy the gameplay & the story, at my convenience. I do not have to pay to maintain my ability to play a game, as there are weeks or months that a game must go on hold due to real life obligations. I can save my game & return to it at a later date without worrying that the game world that I paid for has moved on without me. I can take care of my adult, real-life responsibilities knowing that I can load my last save at any time & resume where I left off, as I have had to do with numerous games, Kotor 1 & 2 included.

    Kotor 1 & 2 were spectacular Star Wars tales that I got to interact with. I played each through to the end twice; both light & dark side. Only myself mattered whether or not I succeeded or failed. No damn human, other than if my phone rang or knocked on my door, interfered with my gaming experience. I paid for them, & enjoyed them when life allowed me to do so.

    I guess that I am a rebel, fighting for the old school way of making & playing games. This whole MMO pay to play thing annoys me with great severity, & while I respect Richard Garriott for all of his premillennial accomplishments, I will always remain upset with his decision to create Ultima Online & his current decision to pursue social networking as a medium for future games (Ultima Online KILLED Origin, plain & simple). I will always be annoyed with Blizzard & other companies for sacrificing their previous ways for cash cow games that cater to the easily distracted money-spenders addicted to digital crack.

    Some of us down the road, having given up our gaming for other tangible hobbies during our middle-to-old age, will look back with disdain at how things played out, viewing gamers of the current age with saddening contempt while they laugh at us for describing the games of an earlier, more creative & personal time. We will load up DOSBox or by then WindowsBox to catch a glimpse of previous enjoyable gaming years, living in a state of nostalgia for the past.

  13. Thepal says:

    I have no problems with how things are playing out. I’ve always been able to pick and choose the games I play and have always had something to keep me occupied. I’ve seen all my old favourite game series’ die, but looking back I realise it wasn’t all bad.

    I used to love the Sierra quest games as much as Ultima. Then, one dark day (or so I thought) in 1998 Sierra released Half-life. That is what I see as being the death of adventure games. It made them and other companies realise that adventure games were not worth it from a business sense.

    Years later, I played Half-life. And I realised I was wrong. Adventure games hadn’t died… they had been absorbed. Every other game genre had suddenly incorporated Adventure game elements, and they were all better for it. Puzzles, characters, story… suddenly every other genre had them. Even RPGs became better by building those elements more. Think about it… RPGs used to just involve running around, killing things, and levelling your character until you could kill the big bad wizard or dragon or whatever. Even the Ultima games.

    It takes a while for a genre to mature, and even then it resets in cycles. MMOs have come a long way. Ultima Online had a nice world to live in, but there was no story or characters. MMOs since then have tried to build on those areas, and mostly failed. TOR does it well. Better than any MMO I’ve seen (better than most single player games). And it manages to do it in tandem with the MMO elements.

    Games evolve. The story, characters and puzzles could be taken from Skyrim and put into a 2D point-and-click game. Some die-hard, old-school Adventure game fans would be happy about that. I think that the 3D, free environment of Skyrim is a lot better. The same could be said of Half-life and a lot of other games.

    Ultima was good for its day. But things have evolved. The features of Ultima have been absorbed into other games and genres. Not always well, but sometimes it creates something even better.

  14. Infinitron says:

    The problem with MMORPGs isn’t that they degrade the RPG genre. On the contrary, MMORPGs are probably the best place to find oldschool, dice-rolling RPG mechanics these days. Single player games are all going in the action RPG direction – which is still somewhat unfeasible in online games due to latency issues.

    I just don’t want to pay money each month to commit myself to the same game. I’d rather pay money each month to play different games. It’s as simple as that.

  15. Sergorn says:

    I’m always torn on the monthly fee issue, it is part of the reason I haven’t played MMOs in a long time, but SWTOR is just something I can’t pass up.

    But I mean well, we’re in a gaming era where they are selling us 50-70$ games that barely last 10 hours games… comparatively if say I take a 6 month TOR for 80$ it doesn’t seem that bad as a price tag if Bioware is actually right about the lenght of story content in there.

    So I’m okay with paying a monthly fee as long as I have story content to play with… that being said once I’ve played out all classed. Not too sure and I feel this might be TOR’s biggest hurdle as far as maintening subscribers goes.

  16. Infinitron says:

    It would be interesting if Bioware end up having made a “mega-multi-singleplayer game”, where people paid 80$, played through all the content on their own, and unsubscribed.

    Can they release new content fast enough with the same production quality as the original content?

  17. Infinitron says:

    MSORPG? 🙂

  18. Sergorn says:

    Yeah that’s the question – the thing with TOR is that I’ve seen tons of people who are usually not in MMO and more into SPRPG that are very interested basically because of its story content and how it seems to feel like an online KOTOR. Now some of these people might get caught in by the MMO aspect eventually, but you gotta wonder how they’ll manage to keep those only in for the story once they’ve done all the story content.

    Now of course there is supposedely tons of story content (they mentionned 3 story acts for each class, with each act being longer than a KOTOR game and while they probably exagerated it means HUNDRED of hours for someone who wants to see it all), and there is no doubt they’ll have plans for extensions and more story, but I could really see some people playing their class story, and unsubscribing until more story content is added 😛

    • WtF Dragon says:

      He makes some good points, many of which I agree with. (Some of what he talks about, I can’t agree or disagree with, having no prior MMO experience to draw upon.)

      SWTOR is very much a BioWare game: strong narrative-driven quest path, romantic subplots (or, at least, hints thereof), etc. Indeed, one could almost be forgiven for forgetting that it’s an online game; that’s how generally solid and engaging the narrative is, and how accessible it is to a solo (heh) player.

      Does it work as a game? Apart from difficulty-related interruptions to the story, it works well. Does it work as an MMO? I can’t say. The reviewer doesn’t seem to think so, though.

      But is that a bad thing, given what modern MMOs have become?

  19. Sergorn says:

    It feels to me the opinions about TOR vary a lot based on people’s expectations.

    Basically it seems to be the most negativity on the game come from people who expected the game would offer something different or renew the genre, and feel dissapointed at having what is basically a WoW-Clone with strong story elements. (That and people who wanted a sandbox like SWG).

    I’m not sure how that would necessarilly be a bad thing though, as much as I dislike WoW the base gameplay never really was the issue to me.

  20. Thepal says:

    I didn’t get to play TOR a lot, but I enjoyed every second of it. I have another Beta coming up for the stress test, so I’ll play it more and see how that goes. I looked through the comments and saw that everyone was just taking that guy’s word for everything. That seems like a really bad idea. One reviewer isn’t everything.

    My wife played Beta (a lot) more than I did. And it is all she wants for Christmas. She has played more MMOs than I have too, including SWG. And she plays them for the MMO parts (grouping, raiding, etc). So it must be good in those aspects. She also loves KOTOR, Bioware games, RPGs. And she loved those parts too.

    I don’t know what the reviewer was expecting that made him hate the game so much. It’s a Bioware game, and that shines through. It’s an MMO, and so you do have to go kill some mobs. But I never felt like I was continuously killing mobs. I was pretty much killing some folk, and collecting some stuff, on my way to the next group of people who I wanted to meet. Maybe I didn’t play enough. Or maybe I just realised it was going to be an MMO.

  21. Thepal says:

    (plus, who are we kidding… single-player KOTOR was pretty much all mob, all the time. In fact, thinking about it, KOTOR’s quests were all very much like an MMO’s… hadn’t thought of that before…)

  22. Sergorn says:

    I don’t feel MMO quest and SRPG quest are that different to begin with actually. Eck you see a lot of people complains about TOR havint fetch quest and “go kill said creatures” quests… but regular RPGs have TONS of those too!

    The difference is that regular RPGs put contexte and stories around these quests, which renders them interesting. MMOs does not… which is renders them a borefest.

    Also it just seem to me TOR has been ripped by negativity ever since it was announced, and I can’t shake the feeling that some people just want to it to fail and suck simply out of bitterness of not getting a “proper” KOTOR3. Nevermind the fact that the latest Bioware games have been rather controversial, and I think quite a lot of negativity comes from this.

    And yet, everything points that it’s gonna sell like hotcakes. Vocal minority and all that…

  23. Infinitron says:

    Thepal:
    Hmm, actually, I can definitely see TOR’s combination of heavy story and MMO grinding causing it to become a hit among female former WoW players.

    I’ll be checking to see if that happens.

  24. Thepal says:

    My wife never played WoW. She’s the good kind of gamer :p

    “The difference is that regular RPGs put contexte and stories around these quests, which renders them interesting. MMOs does not… which is renders them a borefest.”

    TOR definately has that, at least. Every time I was going to go kill things, there was a good reason behind it. I even remember turning down a couple of quests because I thought “That is not what I want my character to do”. A lot of MMOs don’t really let you do that… You are given the quests you are meant to complete, and it is expected that you will do so.

  25. Infinitron says:

    I don’t feel MMO quest and SRPG quest are that different to begin with actually. Eck you see a lot of people complains about TOR havint fetch quest and “go kill said creatures” quests… but regular RPGs have TONS of those too!

    I don’t agree with this. SRPG (that’s an acronym now?) quests will always be more interesting because they can change the gameworld in a way an MMO quest cannot.
    MMORPGs have a more cookie-cutter, “always preserve the status quo” feeling.

  26. Sergorn says:

    There’s truth in it, but I was thinking more in term of goals/mechanics – they’re not that different at the core.

    Granted I guess there are also more multilayered quests with choices and all and regular RPGs as opposed to MMO, but my understanding is that TOR does offer this kind of quests as well (and of course not every single player offer these kind of choices).

    Also while it’s true quests in SRPG (I just made that up) can change the world in a way a MMO cannot, I would argue it’s not exactly a rule either and there are many RPGs where they don’t really do that.

  27. Thepal says:

    Most Single-Player RPG quests don’t really change the world either. If you think about Ultima, what decisions that you made actually changed the world (or did some of them just continue on the story)? TOR actually does this a little better, as the people you interact with do reflect the decisions you made really well.

    I haven’t played through a class’s questline, but I see that having about as much an effect on the story as a normal RPG.

    The physical worlds mightn’t change all that much (there are some instanced areas though), but the characters do act differently based on your decisions. And that is how game really gets tailored to your experience.

  28. Infinitron says:

    If you think about Ultima, what decisions that you made actually changed the world (or did some of them just continue on the story)?

    Which Ultima are you referring to – the one from 12 years ago or the one from 17 years ago? *rolls eyes*

    Yes, old single player RPGs had the same problem as MMOs because the technology and engines couldn’t really support massive changes to the gameworld at the time.

  29. Gulluoglu says:

    I love Star Wars. I played the KOTOR games, and I thought they were okay, but something about the way this game looks just doesn’t appeal to me. I can’t really put my finger on it; the backgrounds in those screenshots look nice, but the way the characters look just doesn’t feel right to me for some reason. Combine that with being an MMO with a subscription fee, and I guess this is just not for me.

  30. micro magic says:

    Mmorpg eh? Nah ill stick to u6o and the new ZELDA game! Play u4 master system all day at work then go home and play some zelda. Gotta say I can’t imagine playing games as good as these two anytime soon. Then we got a HUGE event coming soon after thanksgiving for u6o.

    No mmorpg made by paul barnett or Richard “Mr Kickass” Garriot or anyone else could come close to the glory of u6o

    • WtF Dragon says:

      Well, yeah. Pfft!

      I mean, c’mon…U6O is clearly based on Ultima 6, the crown jewel of the Ultimas and the best damn RPG ever made. So it’s only to be expected that the online playable version puts all other online playable RPGs to shame.

  31. micro magic says:

    Wha? You… agree with me? Something must be off are you feeling well? ;P

  32. WtF Dragon says:

    Dude, it’s Ultima 6. You praise Ultima 6, you’ll have my complete agreement.

    Lambaste Ultima 6, on the other hand, and I will bitchslap you with every word in the dictionary.

  33. Thepal says:

    *thinks bitch-slapping someone with a continent, peanut or train would be either hard or ineffectual*

    • WtF Dragon says:

      Bitch-slapping something with a continent would be epic.

      Bitch-slapping someone with a train would be awesome.

      Bitch-slapping something with a peanut might be ineffectual, or it might be lethal, depending on their allergies.

  34. Sergorn says:

    So I played this latest Beta Weekend.

    I loved every second of it.

    Well first and foremost I find it to be very pretty. Ok we’re far from a Battlefield 3 from a technical standpoint, but it’s far from being ugly and there is some very impressive stuff. I was skeptical at first with the style adopted by the game, but I feel it works and while there a bit of lack of variety with the NPCs, the environments can be really gorgeous!

    As for the game itself well. It feels like and unprobable marriage between World of Warcraft and KOTOR. I’ve noticed the title has often been critized for feeling too much like WoW, but I never felt gameplay was WoW’s problem to begin with. I think some people just spend to many hours on WoW to be able to bear something similar again 😛

    But geez it’s not like it feels that different from a SRPG – I mean the way you handle combat and skills feels a lot like you would in a Dragon Age game for instance. So in any case it’s fun and I felt it was very well balanced and polished. I tried the four imperial classes to various degrees (got the point where you get your ship with the Sith Inquisitor, finished the Origin planet with the Agent, almost with the Sith Warrior, and a couple of Bounty Hunter level) and I like how each of the four classes have a different feel in gameplay. Switiching from a Sith Inquisitor to an Agent felt awesome due to how different it feels.

    The narravite is clearly THE strong point of the title though. Now of course it’s not pushed as far as a strongly focuses c&c RPG game and you often get basic goals such as “kill X numbers of said ennemy”… mais that’s where you realize ahow much having a narrative change everything compared to WoW&all. In others MMOs you do quests because it’s a necessarry gruelling step to level. Here you also do them because they are fun to follow for their stories. Dialogues are *very* well written and some of the plotline are really interesting.

    For me TOR finally manage to reach what has been this kind of “Holy Grail” of the MMO which all developpers (including alas Garriott and Tabula Rasa) have been failing for the last decade: bringing a story worthy of a single player narrative. The compagnions are a great aspect as well and feel like actualy companions and not just glorified pets. I won’t mention how awesome it is to finally gets its own ship as well and going to the galaxy map to travel – strong KOTOR/ME vibe here!

    I also enjoyed the rail shooters space missions, altough a bit easy at this point. The game feels weel balanced on solo too – I never felt there was a point I needed to grind anything to continue progressing through the story. Now it can become an issue with Heroic Quests and Flashpoint because they are more thought out for group content, but the main narrative felt like a natural curve of progression. Great stuff.

    I enjoyed finding some challenge in combat as well, you need to think things sometime and not just rush on the ennemies, and it’s great to have big and open (albeit with a forced linearity due to the levelling) compared to what we usually get in single player RPGs.

    So perhaps it would be an exageration to say that TOR offers teh “best of both worlds” but it seems to offer a great balance between MMO and regular SP gameplay. Indeed if it wasn’t for all the other players you see around, you could almost feel like you’re in a single player game at times!

    As crazy as it sounds I have only desire now, it’s too complete the story class for all 8 character classes, in spite of the common content because the beginning of the story interested me a lot in each classes I’ve tried. Can’t wait to find out the Jedi stuff in a couple of weeks (haven’t tried out since I wanted to remain spoiler free for teh Republic).

    In any case I’m passionate about this game like I never thought I would ever be again by a MMORPG. I was afraid to come upon a dissapointing game that would make me cancel my preorder – I come out of this beta kwowing I’ll immediatly get a six month subscrition because it IS -that- good and the KOTOR3-4-5-6 etc… claim from Bioware doesn’t seem far fetched anymore.

    So kudos to Bioware here! I’m glad EA got that game and it didn’t ended up cancelled by Lucasarts 😛

  35. Thepal says:

    I had the Beta weekend too, and I started playing through Jedi Knight and very quickly thought “I think I want to wait until release to play this properly”. So, I’m pretty much gonna do that. I’ve seen/played enough TOR now to know I like it… Just have to work out a way to get it (I’m from Australia, and release for us is something like halfway through next year)