Dragon Age: Inquisition Used to Have a More Interactive World

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This topic contains 4 replies, has 4 voices, and was last updated by  T Lasten 1 year, 11 months ago.

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  • #22361
    WtF Dragon
    WtF Dragon
    Participant

    Dragon Age: Inquisition Used to Have a More Interactive World

    BioWare removed a number of features from Dragon Age: Inquisition between PAX Prime 2013 and the game’s release date.

    Read more…

  • #22378
    Boolean Dragon
    Boolean Dragon
    Participant

    Deadlines, I’m guessing. There must have been bugs and insufficient time to smooth them out. What’s weird is that they chose not to do so by issuing patches. Maybe the sequel in-progress is using the same engine or codebase and they decided to use them as salable features in that?

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  • #22396

    Sergorn
    Participant

    I Wonder if this might not be tied to limitation of the PS360 consoles. While DAI looks rather gorgeous with Frostbyte, it’s also a game that had to be made with the limitations of last gen consoles in mind – I COULD see this impacting in some of the aspects showed in this article, especially in light of some comment made by Bioware about how the new Mass Effect will allow a much bigger scope than any previous game because it’s their first fully “next gen” title.

    Perhaps we’ll see stuff in the inevitable DA4 though…

    DAI is still one of 2014’s best game as far as I’m concerned, and one of Bioware’s best game, period.

    • #22485

      T. J. Brumfield

      Sadly that is my assumption as well, that the PC game is suffering due to old console limitations.

  • #45071

    T Lasten

    Agree, was a real shame and to be honest features like this even with limitations of tech on consoles should’ve been doable.

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