Ananias Roguelike: Version 1.65 Released; Roguelike in a Tweet; Comic Con Sketches

Slashing Dragon has released version 1.65 of Ananias Roguelike. As per usual, you can grab the free edition (or the paid Fellowship edition) for your Android device via Google Play, or for your PC (Windows, OS X, and Linux are all supported) via itch.io. (There’s a Fellowship edition for PC as well.)

Or you can just play Ananias in your browser.

This version of the game represents something of a first:

Android and iOS versions are now generated directly using Apache Cordova instead of CocoonJS; had to transition due to the inability to control permissions which was finally broken by their latest generated APKs not allowing unpacking them to change the manifest. The good news are I now have a lot more of control over the building process so this should result in less obscure behavior causing the game to crash.

And the list of changes in version 1.65 is exceedingly long. Here’s the list of gameplay changes, which comprises perhaps a third of the entirety of the change notes:

  • Remove restrictions to wear metal armor
  • Add penalties for energy and elemental magic when wearing metal armor.
  • Allow barbarians to use heavy armor
  • Remove parry skill from Paladin
  • Add parry skill to Slayer
  • Increase room sizes
  • Reduce variability of weapon damage when thrown
  • Leave pet behind if not next to you during a battle
  • Add angelus and mandragora potions, now Barbarian can cause monsters to evolve without having to read a spell.
  • Reduce power of paralysis skills by enemies.
  • Modify attack types of some monsters
  • Add back shepherd challenge class
  • Fix pathfinding issues for monsters

Additionally, Slash recently released what he calls a Roguelike in a Tweet. Here’s the source code, very literally in a tweet:

You can play the resultant roguelike — it’s text-only, mind you — here.

How to play

  • Paste the contents of the tweet on an empty html page, or simply go here
  • Click anywhere in the screen to explore the current dungeon level, your stats will show in the page like this:
    • P: Your power
    • L: Current dungeon level
    • S: Determines if you have found the stairs for the next level
  • Every time you get to a new level you have to explore it to find the stairs, when exploring lots of things could happen to you… you could have your power increased by finding ancient artifacts, or have it decreased by fighting evil monsters, or you might find the stairs leading to the next dark scary level of the dungeon.
  • Once you have found the stairs to the next level, you can click your stats to use them, or you may continue exploring the level.
  • If your power drops below 0, consider yourself dead. Your journey is over.

Oh, and if you recall that Slash presented Ananias at Comic Con Colombia. Rather than buying a whole bunch of merchandise himself, he invited many of the artists there to create their own depictions of the characters in the game; he has posted scans of those sketches (instead of on-the-spot photographs) on his blog.