Creation takes time. Time is limited.
A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.
A near-complete playthrough of Ultima Underworld in Unity.
How Ultima presents the Virtue of Honor (e.g. in the Gypsy questions) often fails to align with how Honor is defined in Ultima lore.
Another version of Hex’s poster-sized re-creation of the Ultima 5 box art, this time without the title logo or borders.
Which conversation system would you prefer to see in an Ultima 4-styled game?
Underworld Ascendant appears to be shaping up nicely, at least in terms of in-game visuals.
Goldenflame Dragon has made available the script for the play – a compressed story of the Ultima series – that he wrote for the Ultima Dragons 25th Anniversary Bash.
Slashing Dragon has written a chronicle of his time at the Ultima Dragons 25th Anniversary Bash.
Breath of the Wild is very much its own game, but it has its roots in the immersive sims of a couple decades ago.
Dungeons of Chaos now supports player-created notes on its in-game map view mode.