“Ultima VII: Revisited”: Figuring Out Where Objects Go
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
A game engine in the style of “Ultima 4-6”, with some features from “Ultima 7” also included.
Felipe Pepe has released an expanded version of “The CRPG Book”.
An “Ultima Underworld”-inspired 3D RPG, which has been in development since it was successfully crowdfunded back in 2021.
Corv offers an explanation for the recent absence of news regarding his Ultima-inspired, crowdfunded RPG.
A project that aims to create a modernized experience of Ultima 7, using the Geist 3D game engine.
An easter egg in “Serpent Isle” that has taken three decades to come to light.
A patch that replaces the Avatar’s green clothing in “Ultima 5” with red clothing.
A beautiful rendition of the cloth map from “Ultima 7 Part 2: Serpent Isle”.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers the development and release of Ultima 5 across various platforms.
A lengthy and well-researched retrospective of “Savage Empire”, a spinoff game developed by Origin Systems with the “Ultima 6” engine.
Version 1.1 of this “Exult”-based remake of “Ultima 6” fixes a bunch of conversation bugs and adds the ability to sell to blacksmiths.