In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Creation takes time. Time is limited.
A hilarious Origin Systems customer service encounter, as described to Sheri Graner Ray by OSI customer service representative Rebecca Heidt.
Joe Garrity has found a diskette containing some files from The Lost Vale, the lost (heh) expansion for Ultima 8.
StitchFusion has made a cross-stitch of the Ultima 5 title screen.
Shroud of the Avatar – Update of the Avatar #193 – More Policy Updates from Portalarium and More!
IronOak Games were at PAX last weekend, showing off For The King. And the game should be available (to backers) on Steam next week!
The Ultima Game Music Fan Recreation Project has released digital versions of its remixes of classic Ultima tunes…for those who backed it on Kickstater.
Ember is a fantasy RPG a decade in the making, which boasts a seamless world, fully interactive and movable objects, weather changes and day/night cycles.
Crowfall UI Improvements & September Q&A
Unseen Dragon interviews Richard Garriott about the process of story-telling in the Ultima games.
Let’s look at some (more) of the pitfalls that can affect game development.
Shroud of the Avatar – Update of the Avatar #192 – More Scene Reworks, Upcoming Hangout, and More!
Joe Garrity talks about Arthurian Legends, among other topics, in a Big Box PC Game Collectors Google+ Hangout.
OtherSide Entertainment’s Austin office has been officially formed, and the System Shock 3 development team has been revealed.